I am trying to do something along those lines OP. see: scirra.com/forum/topic75112.html where I try to get help. So far, I'm just using what seems to be an inefficient workaround.
If you wanted a simple implementation, the way I would do it is like this:
Trigger: On Death
-> select DeadEnemy| Action: set lootVar to round(random(1,3)
-> if lootVar = 1|Action: DeadEnemy: create Loot1
-> if lootVar = 2|Action: DeadEnemy: create Loot2
-> if lootVar = 3|Action: DeadEnemy: create Loot3
As in my own problem however, the more Enemy types you have and the more Loot types you have, you'll have to find another way of doing it or you'll end up with a whole lot of events. Anything beyond the simplest Function is beyond me right now, so can't help there. Also when you want different chances for different loot (common, rare, etc), as I did, things become even more complicated.