AlbertHall's Recent Forum Activity

  • Pretty refined even at this stage. I liked the fonts, and the graphics of the holes was well done.

    I didn`t really understand the controls. and i noticed it is a lot easier if you place the ball right by the hole ;p

  • I thought it was pretty awesome, the graphics didn`t seem bad at all, How long have you been working on this?

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  • The Open Game Art Bundle - Royalty Free Game Resources

    http://open.commonly.cc/

    I found this site that has some really good sound tracks, art and some other things. Worth checking out.

    "... you can now download all the packages in this bundle under the public domain Creative Commons Zero license."

    The Bundle at a glance:

    From HalcyonicFalconX, the soundtracks from

    Adventure Story, Bullet Heaven and Epic Battle Fantasy III.

    From Jimp, art & animations from two never-before-seen games.

    From NutcaseNightmare, soundtracks and the full source code

    from Reimagine :The Game:.

    From Stratkat, two videogame music albums

    and a collection of music loops.

    From Kenney, the debut of his Platformer Deluxe Tileset Pack.

    From Mindchamber, art from Heavy Terror Machine,

    Nightstrike and Da Pink Knight.

  • Thank you !!

    That's exactly what I needed.

    I clicked and clicked but I could not find that option.

  • I got TimelineFX Particle generator.

    rigzsoft.co.uk

    But I am having trouble getting the resulting animation into construct 2.

    It offers several options for output, making a Stripe of images, a sprite sheet (which is essentially a grid), Gifs and some others.

    But how do you actually load that into C2?

    Any help would be much appreciated.

  • Thank you 7Soul, that is exactly what I was looking for.

    And what a handy object to learn about!

  • I have the song names stored in variables,

    But I cannot figure out how to play them.

    How do you make the play action reference the string in the variable?

    <img src="http://www.550pm.com/temp/Construct2-SoundFromVariable.png" border="0" />

  • I know this is kinda an old thread, but this is the issue that I am facing.

    The previous post refers to:

    -> XAudio2: Load file AppPath & "music\" & filenames (global('currentfile')) to channel 1 (No loop)

    This allows the song name to be stored in a varaible.

    But how do you actually put that line above into construct?

  • Right click for bullet time?

    Daaaaaaaaang!!

    You using Genisis to make those characters? They look freakin awesome.

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  • "The Day that Rover Died"

  • i'd love to help!

    But he's right, it would be cooler to make one diffrent enough to put in the app store.

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AlbertHall

Member since 30 Oct, 2012

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