Pbodeh
You're welcome <img src="smileys/smiley1.gif" border="0" align="middle" />
Guizmus trollface
thanks guys, gonna try to optimize based on feedback here.
<img src="smileys/smiley1.gif" border="0" align="middle" />
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Hi,
could someone test this in chrome for me. I get 60 fps even spamming the mouse.
Although my machine is high spec.
Terrain
Btw it's not designed for mobiles
<img src="smileys/smiley1.gif" border="0" align="middle">
EDIT. Some alterations..
manukeo
Here it is.. this is not my work. I dont know where it originated i am afraid.
Shadows
See this post..
scirra.com/forum/exported-to-web-output-is-odd_topic69246_post426739.html
see the lighting example in the examples folder
I used to get emails telling me about the latest releases but they seem to have stopped.
Any reason why?
BluePhaze
to be honest i only create stuff for the PC. Never tried it on mobile devices. Seems to work ok on various spec PCs ok though.
same here.
i have been using a sprite with scrollto and moveto behavior. I can control the position with the moveto using acceleration and deceleration. By having the player with the scrollto as well means the camera is mid way between the two.
I do this mainly to control how much of the screen is in view when the player turns left or right. So when he is facing right the player is 1/3rd the way across from the left and when he turns to face left the sprite moves and he is then 1/3rd from the right.
valdarko
its good practice to offer keyboard re-mapping to allow the player to use whatever is comfortable for them.
I think the problem is that WASD is fine for lots of keyboards ( UK US etc) but there are lots that dont use that layout.
Where as they all use the arrow keys. AFAIK
Member since 30 Oct, 2012