RBuster's Recent Forum Activity

  • Thanks, I'll be grateful

  • alextro

    First of all, thank you very much for trying to help me. I appreciated the example that you did, but unfortunately it is different than what I need or I did not understand your suggestion. Maybe it's my fault for having explained wrong (language barriers). I am attaching an example of my project. Note that the sprites are distributed across the screen, according to the already pre determined location. The player can click on two sprites to swap them. When sprites with the first four frames (0/3/1/2 - need not be in order) are in the first line, the next four frames (5/7/6/4 or another combination of this frames) are in the second line, and so on, the player wins.

  • I've a sprite with 16 frames and I distributed 16 instances of this sprite in 4 x 4 (rows / columns). The player will swap them around and I need to verify that the instances with 0/1/2/3 frames are in the first row, 4/5/6/7 are in the second line, etc, ie, in a vertical position (Y). Could anyone give me some help on how to solve this? Thanks in advance.

  • although I wouldn't have added the line modifying the height, having it thicker when you're moving quickly kinda looks strange.

    Robsta

    I noticed that. I'll try to make it a little smoother and with a continuous effect. If you have other suggestions, feel free to say. Thanks anyway.

  • Valerien: Thanks for the tip. I think that I need to maintain the "pick random local" line because the sprite is the same and the system choose a different frame using the array.

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  • TwinTails

    Very cool! That's exactly what I was looking for. Thank you!

  • Hi TwinTails

    Both lines are in the same block/sub-event.

    My array have the same number of sprite frames (16 values = 0 to 15)

  • Hi Robsta

    Thanks for reply.

    I want a trail that be created where the object has been. Actually, I wanted something like the effect of Fruit Ninja (do you know this game?). I'll use fade behavior to clean the line, smoothly.

  • Hi

    I'm using the script below to distribute sprites with random frames. The problem is that the frame "0" always repeats a few times. Any help? Thanks

    Function > On "distrSprites"
    

    System > For each local

    System > Pick local where local.occupied = 0

    System > Pick random local instance >> local > Spawn Sprite on layer 0

    >> Sprite > Set animation frame to Array (randomFrame)

    >> Array > Delete index randomFrame from X axis

    >> local > Set occupied to 1[/code:cxsiyz75]

  • Hi,

    I want to create a line on the screen when the player clicks and drag a sprite, but not working.

    My script:

    System> Every tick >> Sprite> Set position to ((Touch.X, Touch.Y)

                     Sprite> DragDrop is dragging >> Sprite> Spawn Sprite2 on layer 0

    Leveraging the topic, I would have an idea how to simulate this line as if it were a risk of chalk.

    Thanks

  • Sorry, but I really not found the Color Linez plugin in the document of plugins. Can you point to me?

  • Great example. Where's the plugin? Thanks.

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RBuster

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