RBuster's Recent Forum Activity

  • SamRock

    I can't use cranberry plugins with CLI 5.1. I tried several times and of the several ways and I always get an error message when try to build an iOS app/game in the Intel XDK. I tried to use chartboost and revmob, the orientation lock as well. I've problem with the Google Analytics too. I want to use others ads services and I can't. Everything worked before the last Intel XDK updates.

    When you say to leave addition.xml as it is, you mean as it is after export it to cordova, with references of the whole plugins, right? But if you are using the CLI 5.1 version you need to leave addition file blank, as I know. Can you give me more information about your app configuration in the Intel XDK?

    I tested the orientation lock code that I posted in the forum and it works very for me, but only in CLI 5.1 version. I also tried the broswer action, but it not worked too. I don't know what I've to do anymore to fix it.

    I have only one issue with audio in the iOS game: the sound only plays after the player touch the screen.

  • Nice game hazneliel

    hazneliel and SamRock

    I'm having problems to lock the orientation in the landscape mode when I use the Intel XDK to build a iOS application. Normally I use a code to fix it, but it only works if I build the app using the CLI 5.1. Before that, I used a cranberry plugin that doesn't work anymore. By the way, any of the cranberry plugins didn't work in the CLI 5.1 version (I already downloaded the latest versions). How can you do to fix this orientation problem? Do you use CLI 4.2 or 5.1 to build your games? Did you have success to publish your games with cranberry plugins in the CLI 5.1 version? I really appreciate any suggestion/help to fix this problem.

    Thanks in advance

  • Thanks, blackhornet

    It seems a good solution. I'll give it a try.

  • zeropad()

    https://www.scirra.com/manual/126/system-expressions

    Wow! Really cool and simple. Thank you!

  • I'm using a small collision polygon to restrict the contact of one object with others. But in specific cases, would be better if I have a large one. So, I wonder if is possible to change the collision polygon area. I think would be better if there was more than one like happens with the image point.

  • I need to show a traveled route in the same way that an odometer shows: 0000, 0001 ... 9999. I intend to vinculate it to time (e.g. 0.5 sec per unity). I don't know hot to include the leading zeros. Any help?

    Thanks in advance.

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  • Nice article, bilgekaan

    Could you tell me more about your partnership with the SilGames?

  • chartboost > cli 5.1.1 > add plugin via plugin manager

    Google Analytics > never tested

    Appodeal > Cli 5.1.1 > official plugin for android , for ios not yet supported

    matrixreal

    Could you tell me the way were you followed to publish your app with chartboost using XDK and CLI 5? I tried several times and always get error. I inserted the cranberrie's plugin through plugin manager as you said. Maybe you used another version of this plugin or something else that I don't know. I really appreciate any help about it.

    Thanks in advance

  • I'm also interested in this subject.

  • Hey RenatoB hi.

    There is also the flash behavior and dont forget the lite tween behavior from lunarray (it is more powerful than the sine behavior for sure) but i think for a pulse effect the sine behavior will work fine.

    Cheers.

    Thanks,

  • Very nice, it's exactly what i need. I always use sine for movements, but just it.

  • Interesting. But this effect can affect the performance?

    And about lerp? Is a good option to a continuous animation? If yes, how can I create a mechanism using lerp? (I know that I need to use something like this: lerp(Self.Opacity, 0, 5 * dt) / lerp(Self.Opacity, 100, 5 * dt) , but I don't know how can I loop it)

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