I want to create some rewards on my game with different value amounts (50/100/200/500/1000) and I would like to randomize them, distributing a higher incidence of lower rewards than the higher ones
For example:
Reward 50 - Incidence: 1 every 5 times
Reward 100 - Incidence: 1 every 25 times
Reward 200 - Incidence: 1 every 50 times
Reward 500 - Incidence: 1 every 100 times
Reward 1000 - Incidence: 1 every 500 times
I also want to limit this process (rewards distribution) once a day.
Could someone please help me to get it implemented?
Thanks in advance