RBuster's Recent Forum Activity

  • I need to know if "count" will count the instances and values ??of each. If this is possible, I want to count how many instances there are currently screen, then randomly select two or three and add their values ??to associate it to the total.

    Could a good soul give me a small example? No need to create a CAPX.

    Thanks

  • A little complicated for me. I think that I don't understand how to use "count". I'll know the value for each instance too? Something like "count.object.AnimationFrame" (I know this is wrong and maybe not exist - is only a guess). If is possible, maybe I could generate a total value based on the sum of the value of the remaining instances, according to a minimum of instances (eg 03).

    Could you explain with details this solution that you suggested?

    PS.I forgot to mention that there is an object on top of the spheres and the goal is to avoid it touch the floor.

  • In a game about equations, I intend to create multiple objects with random numbers from 1 to 9, which must be clicked together to equate to a value. Initially I think working with a single object with nine frames and 32 will be created from it. I thought first randomly generate this amount, but will always remain balls because you may not have numbers together to reach this value. The right would generate a value according to the spheres that have on the screen, but how can I do to know how much each is worth, whether they are copies of the same object? Does anyone have another idea or suggestion?

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  • Great idea, LittleStan. Worked like a charm.

  • Hi LittleStain. I-m using the script that nimtrix provided, with "every tick" condition. I tried do use "on load" condition with "wait" action, but not work.

  • Hi LittleStain. Thank you. I fix it.

  • Sorry if reopen this thread is not ok, but I thought that my issue will complement it. How to make the time bar to start after a second or more? Thank you.

  • I am creating some random objects with the "physics" behaviour and I wonder if at the time they arise and fall, it could stand in the correct position instead of spin.

    Another issue: the objects are stacked and disappear from the screen. I wanted them to spread a particular location and never stay stacked up missing from the window area.

    Thanks

  • Hi guys,

    I want to distribute randomly nine quads on a board but

    they cannot be touch one another and will better if have a minimum distance between them. I thought in put them on a board that will divided into squares to allow the exact location of parts, for example: a square occupied one square (logically), a rectangle = 3 or 4 squares, trapezium = 02 squares, etc. In this case I have to use an array or just a grid? Could anyone give me some tips on how to do this, especially if you have to use array? thank you

  • Thanks a lot, tulamide.

  • Could anyone give me an example of how to use dt to control the intensity of the grayscale effect? Thanks.

  • Thanks Tulamide. I'll try both.

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RBuster

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