jeffige's Recent Forum Activity

  • Did you make the game or did you just download it?

  • Hi all,

    I get a bulding my app with cordova-plugin-facebook4 failed error with XDK. Any way to fix it?

    Greetens

    You should be more specific. There are thousands of errors that could come from Intel XDK.

    What plugin are you using?

    How are you adding the plugin into XDK?

    A screenshot or the exact error may prove useful.

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  • 99Instances2Go

    I have my seconds 😎

  • Well looking at the image, and i'm no expert, you have play animation. Animation doesn't move. It only plays the animation. You need to add controls to actually move the player.

    On A pressed > simulate platform moving left ---- set mirrored.

    Then you play the animation that goes with the movement.

  • In that case i think you could just use my example. But i'd have to look at it to get the rotate out of there.

    I'll look at it today.

  • Have you looked at 8 direction behaviour?

  • Mastersuslan

    You need to upload the image to a website, like photobucket, tunypic, imgur.

    Then you get the url of that image and use the Img or URL buttons on here to post it.

  • Ashley or any experienced user

    I'm still learning C2 so i'm not sure of certain things that may happen after a particular event/action. I've been trying to figure out this one problem in my game for days.

    I have game music that plays on the start of the main menu layout. If the player leaves that layout, the game music is paused. If they return, the game music is resumed.

    Also, on the gameplay layout i have a countdown 3...2...1... (beep sound on each number) and the game and game music starts after the '1' is destroyed, there are also sound fx when stars are destroyed by the ball.

    The Problem

    Right now, I force login the player before the main menu layout, all music and sounds work. If they logout of google game, all music and sounds stop.

    If i move the login to the leaderboard layout, when the player touches the 'Global' button they are logged in to google game, and all music and sounds stop.

    If you quit the game (browser closed) and return, all music and sounds play fine, whether the player is logged in or not. I've tried different events/actions on the music and sounds, like 'resume', 'unmuted', 'set not silent'. Nothing seems to work.

    Does logging in to google game do anything to the game/browser? Like suspend, loose focus or something else i'm not experienced enough to know?

  • Okay, it's too early for me...I just got what you were asking.

    So i think you're gonna need the windowwidth expressions. Or is it viewport?

    Search the manual and google for these. This will return the boundary for each device. Problem with that is, it may not be perfect. May be off a few pixels.

    Another thing you could do is have rectangle objects that are invisible along all 4 sides of the game's screen. Make them a bit longer and wider, and then create them at the co-ordinates of the phone's screen.

    Yes, it does seem like a lot, but there are some very experienced users on here that could do it no problem. It's all about trial and error.

  • So I assume that I have to choose smaller aspect ratio and the rest of the screen will be black?

    Take a quick look at

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    or this.

    There is no 'perfect' resolution. Can you imagine how many different versions of your game you would have to create to design for every mobile screen.

    Yes, your game may not display perfectly on a htc one s screen as it does on an samsung galaxy s8, but that's a trade off. You have to design so it appears to be perfect for that screen it's currently on.

  • "the local top ten", would just be their own name ten times? Or am I missing something here...

    Yes.

    You know how on some mobile games there is a 'local' list of the players top 10 scores displayed?

    Like that. But instead of having that local top 10 list that you have designed, the top 10 'local' scores are displayed in the google game's leaderboard window, without having the "social" or "all" slider.

    I started to think about this because i have the top 10 high scores that are saved locally on a layout, and the player can touch 'Global' to open the google game's leaderboard that shows scores from around....you guessed it...the globe. The problem is, the two look so different. I'd really like to have those top 10 scores saved locally in a window that resembles google game's leaderboard window.

  • First, a question, are local top scores or leaderboards still relevant?

    Now, has anyone created a local leaderboard (the user's top scores that are saved on their own device) using google games leaderboards?

    As in, you add a 2nd leaderboard in the google dev console, but only the top scores that are saved to the player's device are shown on that leaderboard.

    I wonder if it's possible to change and display the player's name in that google game leaderboard to one that they have created, like for a local top 10?

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jeffige

Member since 28 Oct, 2012

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