jeffige's Recent Forum Activity

  • When the player dies the camera "scrolls to" re-spawn point at normal speed. How do i change it so the camera scrolls to the re-spawn point at half speed.

    I tried changing the time scale but that had no effect.

    Thanks for any help.

  • Thank you for all the great info. Sometimes the options dialogue's in the editor are not written in layman's terms.

  • set magnitude to - 50...

    OMG that's so easy, but yet it didn't even dawn on me.

    Thanks korbaach for the help.

  • I have platforms in my game that either move vertically or horizontally. The 1st movement of the sine behavior is always DOWN or RIGHT, how can i reverse the 1st movement?

    In other words: instead of 1st moving down then up it moves up then down.

    Thanks for any help.

  • Right now in my game I have Crate --> On Destroyed --> Crate --> Spawn Apple on layer 2 (image point 0) .

    I have added 6 more different fruit to the animation. How can i randomly spawn a frame from that animation when the Crate is Destroyed?

  • Hey thanks for the reply. I thought i seen on this forum that its better to place such things in a family rather than an animation, which i planned to do at first. I will try that.

    Also can you elaborate on the object bank? Exactly what do you mean by that?

    Have a blank layout with only objects on that layout instead of above their current layout?

    Again thanks for the reply

  • In my game I have a crate that when broken spawns a food object. At first i only had 1 object, an orange, and everything worked fine. When i added more food, 7 in total, and added them to a family i started to get this error report.

    I've tried deducting the behaviors from the family and them from each object, but if i do that the family doesn't retain the behaviors.

    Can anyone explain to me what i may be doing wrong?

    Thanks for any help.

    https://www.dropbox.com/s/xga4r5gex38zbej/My%20games%20error.capx?dl=0

  • I have something similar in my game, a crate is broken if Player is on top.

    Try this:

    Square 1 --> On Collision w/ Square 2: Square 1--> (Add what you need here)

    (Add Condition) Square 1--> (Compare Y) Y < Square 1.Y

  • Hey thanks for the reply, ramones

    I didn't really want to add the physics behavior to the ground, they're 32X32 blocks and trying to keep memory usage down. i tried the bullet and platform behaviors, that was giving me fits trying to figure that out.

    BUT, i did figure it out using these events and actions. I don't know if it's correct procedure, but it works.

  • I've been messing around with the physics behavior for some time and I can't get it to work correctly. It seems easy enough but I'm just not getting it.

    has started me on the path but I have veered off somewhere.

    Basically the player breaks a crate, a random fruit 'pops' out at random(225, 315), player picks it up.

    Right now, when the crate is broken the apple pops out but falls downward through solids and reappears at the top of the screen, only to fall again and disappear. I'm trying to get it to pop out and come to rest at ground level.

    I've tried changing every physics setting, apply impulse, force at angle, but it just isn't working.

    If anyone could help with this frustrating action it would be much appreciated.

    https://www.dropbox.com/s/d53jy5ac1sxrvr5/RUNGEON_XX-APPLE.capx?dl=0

  • Hey thanks Aleyba.

    I think you do. Basically, imagine if someone were inside a box and they tossed out an apple.

    I'm not too worried about the random angle as much as i am about it popping out away from the crate. Right now when the player breaks the crate an exploding animation plays as the apple is created in the spot of the crate.

    Two problems with this: 1) there is too much going on in that 48px area and 2) as soon as the player breaks the crate and the apple is created it disappears. You really don't even see it. I've tried 'pausing' the Apple Destroy but it looks/ plays weird.

    I'll give your method a try.

    Thanks again for the help.

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  • When a crate is destroyed it creates the apple (and assorted fruit). I'd like the fruit to 'pop' out of the crate making the player go and pick it up.

    So i have to create the fruit at the crate and set the angle from the crate as well. I'm not sure exactly how to do this.

    So far I have

    On the create sprite 2 (crate.y, crate.x) action I'm missing something in the random(35, 40) expression.

    I tried = crate.Y(random(35, 40))

    I'm not exactly sure how to write the expression after crate.y, crate.x

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jeffige

Member since 28 Oct, 2012

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