jeffige's Recent Forum Activity

  • All the help, tutorials, examples i've seen deal with moving to mouse, or object, or something else that requires multiple events and/or actions.

    All i need is to move a sprite from:

    X 480, Y 270 to X 480, Y 80 in 1.5 seconds and stop.

    I've tried 8 direction, bullet and other actions that will make it snap to that posititon or toward that position but then it keeps going.

    Thanks for any help on this.

  • That works. On to the next How do i...

    Thank you for the help.

  • For input method this is what i have:

    But the user can touch, click, or press before the BttnStart is visible. How can i make the system 'wait' for 1 of those inputs before going to title layout?

    Thanks for any help on this.

  • Thanks for all the input. I have people working on it right now, and all is good.

    Cheers

    J

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  • Sorry siks, thumbstick only moves up on mobile. And on touch it shoots to the outer edges.

  • Ty for the example, but it seems a bit choppy. Still trying to work things out.

  • Yes. Something like this:

    https://dl.dropboxusercontent.com/u/48563442/thumbstick/index.html

    With the bullet behavior, but the farther the joystick moves - the more acceleration. Click text at top to change behaviors.

  • Certain things are blowing my mind.

    Like creating events for a virtual joystick (examples are beyond me right now).

    Fluid Player movement.

    Connecting joystick and fluid player movement.

    Getting sprites to wrap in a predefined space, not window or layout.

    Any other problems that may arise during these events.

    Best offer and experience gets the job.

    Contact me by PM or mackmackstudios gmail

    Cheers

  • Making a smooth thumbstik for my space game has proven difficult. Trying to follow 3 different examples - thumbstick movement, direction, acceleration...well....i need a drink.

    Right now i'm trying to get the thumbstick example from LittleStain and i see there are a number of instance variables associated with the 'thumbstick', such as:

    And i'm wondering, do i need ALL of them? There are 4 different movement behaviors in the example: Bullet, Car, Platform and 8 Direction. I only want to use the bullet behavior (i think).

    Thanks for any help and insight.

  • Oh you are so awesome!

    That was too easy. Learn something new everyday.

    Thank you again.

  • I have 4 buttons on the main menu. When a button is tapped a sound plays, a black background fades in and you are taken to the corresponding layout.

    The problem is, during the fade in of the black background you can click on any of the buttons and the sound can still play.

    I've been looking for the longest time for a solution on how to stop the sound from playing when any button is tapped. I've tried things like:

    Add an Audio is tag playing condition to the button clicked event and invert it..

    ...make a global variable that tracks if the button was clicked, where on its first click, it'll set it to 1 and allow a song to play, but if you click again, it is set to 2 and won't play.

    "On button clicked -> Sys: Add 1 to variable -> | if variable = 1 -> play sound"

    Take your button sprite and create boolean variable. Name it something like "Is_Playing". Now events:

    Main Event

    On BUTTON clicked

    Sub-Events

    • Is_Playing : Stop, toggle boolean "Is_Playing"
    • Else : Play, toggle boolean "Is_Playing"

    I guess i'm just not C2 savy enough to understand why any of these just won't work.

    [/img]

    If anyone can help explain things, i'd be very grateful.

  • I've looked everywhere (at least i think i have) and all examples, tut's and posts show hot to switch between players or 2 players playing at the same time onscreen. How do i create the 1 or 2 player events?

    i,e: if i want to play alone, i choose 1 player. If i want to play with someone else (turn based) i choose 2 player, and if player 1 dies it will become player 2's turn?

    If anyone can point me to examples or help with this, greatly appreciated.

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jeffige

Member since 28 Oct, 2012

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