jeffige's Recent Forum Activity

  • First of all, some of your files are missing, C2 won't test for me...but...

    Make your BG a little taller than your layout, say 32 pixels taller. Easier to turn on snap to grid.

    Make a copy of that BG and paste it above your original. Making sure they both touch. Get the exact co-ordinates.

    Backgroundfornow compare Y > greater/equal -32 > system create object > backgroundfornow (put the co-ordinates from the copy you made).

    Also, delete your double post.

  • I have a cart with two wheels. The cart has bullet behavior and the wheels have rotate. I'd like to have the wheels rotate the same speed as the cart moves.

    The cart only moves on the X axis. I don't want to use physics here, the cart only has to move about 200 pixels.

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  • Debuggers always have a performance impact - to truly test without the overhead of the debugger, you have to make measurements in non-debug (normal) preview mode.

    Do you mean putting a textbox with the fps and cpu % expression you've written about?

  • Can the player break the floor at ANY spot?

    In one of my unreleased games i have tiles that the player has to jump on to break them

    (player is falling > play animation (block breaking) from beginning)

  • So i added a textbox to show fps and cpu % during lan testing, would that be closer to what can be expected?

  • Couldn't you get that effect from your image editor?

    Create the controls with a higher res and the rest with a lower res, or soften them up a bit.

    I don't know if C2 can do this. Accept for maybe adding an 'effect' behavior... Try adding the Sharpen effect and see if that suits your needs.

  • What do you mean by 'default main debug page'?

  • Is it a true representation of the fps you'll get after export or is it usually lower?

    I've ran a few different games through the debugger, mine and other examples i've aquired over the last year and the all are around 30 -45 fps.

  • SINE BEHAVIOR

    It would be awesome if it had a PAUSE feature. Full pauses X secs after complete cycle. Half pauses X secs halfway through complete cycle.

    example:

    Period = 4

    Full Pause = 0

    Half Pause = 2

    For those that do not like using plugins.

  • Same for me. When the game starts the C2 loading screen shows then goes to the PP layout. And just a question, are you previewing in browser? Are you making sure before you RUN it that Layout PP is showing in your editor?

  • Thanks for the reply oosyrag. I actually discovered that just a little bit a go.

  • I have 2 platforms on an assets layout. These platforms will be created 2 secs apart on the level 1 layout and be 256 pixels apart on the X axis and 256 pixels apart on the Y axis, allowing the player to jump upwards from platform to platform.

    My problem is when the platforms are created, first the left one and then the right one, they are about 256 pixels above one another. But when the reach the bottom they have spread out about twice that much.

    Im using the bullet behavior, but i've tried many different things and can't seem to get them equally spaced apart for the duration of their fall.

    Any help is greatly appreciated.

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jeffige

Member since 28 Oct, 2012

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