Mord's Recent Forum Activity

  • Thanks a lot! I really appreciate all the help that you've given me! I'll be sure to let you know what he thinks of it!

  • https://drive.google.com/open?id=0B0lqVR-ryWBQSDF2MHFycVBnY1E updated capx i added 2 mini-guns left click shoots big gun right click pressed shoots the mini-guns. happy Mayham

    Thanks a lot! The thing is, I only have the free version of it at the moment, as i'm still a student and learning how to use the program. So i'm not sure that I can use all the events that you used.

    when i said shells, i meant empty shells(the ones that are left over from a handgun after you shoot someone and the coroner comes to your house cause they found a bullet shell that you purchased from store ....lol ... to much info), not the filled rocket type of shells. however that part is covered in my capx, the bullets spawn and move on cannon or turret position to their own angle. so im guessing it should fix your issues with shells also.

    Yeah, I hear ya

  • I meant the bullets <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    Here's a link to the new and updated one: drive.google.com/open ... ll4c3ZEdG8

    EDIT: also, yeah they do use shells... en.wikipedia.org/wiki/Shell_(projectile)

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  • Its the Tenth event. It continuously sets the position and angle to the tank, as long as the Tankturet is on top of the object. I guess it tecnically should wotk to do that- But youll only need to set the pin once, for example at the start of the layout.

    That is: If you change the tenth condition to "At the start of layout" (from system conditions) it will work

    Yep! I changed it to "at the start of layout" and it worked! Thanks!

    EDIT: So now there's a problem with the shells. Apparently, whenever I move forward the imagepoint that I set seems to move forward with it and then the shells just appear farther and farther away. Anyways that I can fix this?

  • try this bro youtube.com/watch How to make a Tank its a bit outdated but should work.

    P.S look at the RTS example construct2 comes with has tank like objects inside with rotating turret, that you control.

    Hahahahahahahahaha, brilliant!

  • Thanks a lot!!! I'll try it out and let you guys know! I really appreciate all the help!

  • I'm pretty sure that I did, hopefully the link works now

  • Tried pinning the turret sprite to the body sprite, but it just ends up wonky and following it from behind. Is there anyway to fix this?

    Here's the link to my capx file: drive.google.com/open

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Mord

Member since 23 Nov, 2016

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