MarkThomas's Recent Forum Activity

  • Thanks, so the best thing for me to do is keep everything low, eg: amount of sprites, sound etc.

    Thanks

  • Hi,

    When I test my game on the pc it takes about 15 seconds to load, the game is not finished and I think each time I add stuff the loading time goes up a tiny bit.

    When the game is complete and with luck converted as a phone app, will the loading times be the same as I see? or will the files be compressed in the process of converting to a phone game and be smaller and load quicker?

    Thanks

  • Well knock me down with a feather! it worked! Thank you so much nimos100

    I was worried to post on here, (I seem to ask a lot of dumb questions) and was also worried there wasn't a way to do it.

    But that's such a cool way I didn't know that could be done.

    Me and my game thank you

  • Hi,

    I've been stuck on this for over a week any help would be soooo welcome!

    I have a 'menu page' which shows the levels, only level 1 is unlocked at the start.

    When the player wins level 1, I set 'lvl2 unlocked and make the lvl2 button visible' this is perfect as the player can now select level 2.

    But because on level 1 I have added "reset global variables" (I have to do this as that level takes turns between the player and computer) it resets the global and if the player plays level 1 again (even if they have completed it) the global gets reset and if they die or use the 'menu page button' the lvl2 button is invisible again.

    I've tried sooo many different ways from saving to local variables, really what I need is a way to do this on the menu page:

    If lvl2 button visible then permanently change global to 1 from 0, then when the player goes back to lvl and all global are reset, the global that I want is reset to 1, which keeps the lvl2 button visible.

    I thought 'set global' would have set it permanently?

    Is this possible or is there another way that I'm missing?

    Thank you.

  • Hi,

    I've looked around and can see lots of posts about how to keep the file size small, but I can't find anything on what is an 'good' size?

    So far my first level is 26mb, the following levels will use a lot of the same graphics as the first, but I think the finished game will be around 50mb.

    Any idea what a good size should be?

    Many thanks

    Mark

  • Hi Scirra,

    Just an idea for any future release you may do, can you make it so the mouse wheel scrolls down the 'add event' pages.

    I use the wheel a lot and keep finding myself trying to scroll down, the more sprites I have the bigger that page gets and the easier it would be for the mouse wheel to work there.

    Many thanks

    Mark

  • Hi p0tayters,

    I know this is an old post, but I'm wondering how you got on with your game and the level editor? Did you get it working?

  • Once again I'm in your debt!

    Thank you

  • Hi,

    My first level is complete and I've made another layout for the 'home page'

    On the home page I have buttons that when touched will go to level 1, level 2 etc.

    I need everything on level 1 to restart from scratch when that level 1 button is pressed.

    It works fine the first time I press it, I play level 1 and when I win I go back to home page, this is perfect.

    But when I click the level 1 button again, I go to level 1 but the enemies I kill when I last played that level are gone (I have persist on them and need that to stay on them)

    I've tried using a global variable on the home page - if level1 button pressed subtract 1 from 'level1restarted'

    Then in level 1 - if 'level1restarted' equal 0 restart level (which it does but doesn't put the spirits back that I killed before)

    Basically how do I restart all the sprites back to their starting points?

    Thank you for taking the time to read this.

  • THANK YOU SO MUCH!!!! You're a life saver!!!!

    I had persist on the bad guys but didn't on the player, I've just added it and it works perfect.

    Never thought to check that! well done, thank you

    I'm happy now, thanks

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  • Hi,

    I have 2 non playable bad sprites each with local variable (health points) = 2

    I have 1 playable sprite also with variable 'playerhealth)' = 2

    I subtract 1 each time a bullet hits them.

    When I reset (go to level 1) the game to allow the player to have bullets back the bad sprites have the correct health, eg: if they were shot before it restarted the level then they only have 1 health, this is perfect and what I want.

    But even if player gets hits and it deducts 1 from his health, when the game resets (go to level 1) he has 2 again!

    Everything seems identical to the bad sprites so I can't work out why the player returns with full health and they others are minus any hits.

    Bad sprites

    Playable player

    Could it be where they are positioned in the events, or sub events?

    Any ideas?

    Thanks

  • Oh right, ok thank you.

    Still learning it

    Thanks

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MarkThomas

Member since 20 Nov, 2016

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