If you apply a physics behavior to an sprite the physics works fine, but if the sprite is animated the application will crash (using cocoonjs and Android). If you apply physics to a sprite and try to move it manually(if you press a button or every tick: sprite x = x + 1) you will get crash (cocoonjs and Android).
Link to .capx file (required!):
dl.dropboxusercontent.com/u/106334822/animated%20object.capx
dl.dropboxusercontent.com/u/106334822/manually%20moving%20physics%20object.capx
dl.dropboxusercontent.com/u/106334822/this%20need%20to%20work.capx
Steps to reproduce:
1. Export the project using cocoonjs.
2. Run the exported project with CocoonJS launcher.
Observed result:
The application can't run. You will get black screen and crash.
Expected result:
Working physics with animation applied to a sprite.
Manually moving objects with physics applied to it.
Working physics using animated sprite and manually move this sprite.
I expect this to work: dl.dropboxusercontent.com/u/106334822/this%20need%20to%20work.capx
Browsers affected:
Chrome: yes/no
Firefox: yes/no
Internet Explorer: yes/no
Operating system & service pack:
Windows 8 x64
Construct 2 version:
R129