DarkRoomGames's Recent Forum Activity

  • Got some Alpha gameplay here for House of Velez!

  • We have some more gameplay to show here today! This is Alpha footage of the Mannequin encounter

  • A first look at my latest Construct 2 plugin "Inventory Aid", which is designed to make the process of adding an inventory to your game much easier:

    https://youtu.be/yW0rQbm1eJU

    This looks like something I could really use in future projects! I've always found dealing with inventory systems to be difficult.

  • The Stalkers in House of Velez have been designed to be the most vicious in all of gaming!

  • It's got some pretty crazy stuff going for it. I'm actually coming up on the final scenes for part 1 right now!

    Assuming Greenlight is still available by that time, I'll be posting a link to its Greenlight page when I complete it.

  • So this is an old thread... But since I removed this game from Steam I have gotten a stupid amount of requests to get it up for sale again. I've avoided it for a long time, but now I'm going to be remaking it from the ground up! So here's a couple videos showing some of the changes I have in store for this remake:

    And for anybody looking for a history update, here's the Steam discussions area for GP: Redux http://steamcommunity.com/app/363480/discussions/0/

  • Something I've been wanting to do for a long time is remake my first game I did with C2, Grave Prosperity: Redux. Just today I started doing a little work on it and I decided to make a short comparison video to show how the two's visuals and movements stack up to eachother!

  • Nice! Silly little things like that are what always made the old Duke Nukem games stand out from the other shooters of its time. Gives the games some extra personality.

  • Heck yeah! I'll be looking forward to seeing it.

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  • Nothing wrong with that at all. I'd say you're in good company.

  • Looks good to me. Better looking than Hotline Miami, and I loved that game!

  • MPPlantOfficial Maybe I meant "good" from a perspective of good taste. Not from what's popular with the bottom of the barrel, being Youtubers and other streamers. We all know they're just performers that act a fool on camera to get their views and revenue. And many of them are actually paid by the devs to play their games and make a show of it. It has become legitimate business, but still does not equate to what defines good horror. I get what you're saying though.

    lamar That is true. The tension does make for a more interesting situation. Even more so since you are in control of how tense things may or may not get. So when things go wrong it's because you made t happen. I like that!

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DarkRoomGames

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