>
> > How are you creating the ragdoll parts and joints? It could be a case of the code not processing all in the same tick, and therefore the joints aren't positioning correctly (because your ragdoll is spawned already in motion?). You can try spawning and creating the joints for your ragdoll using a Function, which should give a more solid result. The function will process the creation and pinning of the ragdoll itself in a more precise way, since all of the function code *should* run all at the same tick.
> >
> > ~Sol
> >
>
> I have to thank you buddy
> I solved the problem because of you i used the wait action before i apply the revolute joint because as you said its was spawned in motion
>
> I really appreciate your help tnx.
>
No problem at all!
~Sol
Can you help me with this
app.box.com/s/2qrcwkdjhx5mjl8k9jit95b8fmkgh07h
its a game the player have to destroy all ragdolls in it
the problem is i dont know how to make the player lose when he miss a ragdoll
(destroying just one part of the ragdoll is ok and doesnt make you lose ).