mikva's Recent Forum Activity

  • There's a big difference between "bullet on collision with brick", and "brick on collision with bullet".

    Can you describe how you mean it? Because I don't see a difference at all.

    How do you check the collision? You can try to improve the collision checks, i had same problem with my game which had around 150k collision checks but after messing around with the events i improved it down to 1k only.

    I had simple bullet-on collision with dot-destroy dot and bullet

    I tried to divide it into sectors, so first I check if bullet is in sector "A" and if yes, check for collision with dots in sector "A" it helped to reduce checks/tick from 12000 to 2000 but I still feel it is too much because performance on mobile is not smooth. Also I'm testing in on low end mobile, with snapdragon 212... still I feel like there should be a smoother way.

  • Hi,

    I want to make app with space invaders mechanics, where bullets are destroying object piece by piece. I want to have few custom object being destroyed like this, all of them are solid color just like obstacles in space invaders. But I don't know how can I achieve that without bottlenecking my PC. I tried to use dots to create my object but suddenly I had 100k + collision checks.

    Thanks for any advice.

  • I need some reliable analytics solution to track my games and apps. I prefer to use gameanalytics.com, there is already a plugin for that but it can do only a few things. You can, however, build on that... maybe. I'm also open to an entirely new solution with different analytics provider.

    What I need:

    • track web app and mobile together (plugin works fine)
    • track offline data when a user comes back online (GA should be able to do that, but the plugin is not working)
    • track session length (plugin is not working)
    • be ease and fast to use for game events (score, level starts, level fails)

    + should be able to track monetization and game resources like GA does

    If you think you can do that, leave me a message.

  • Hi, it works fine with phonegap build for me.

    However I can't make session lenght work, that is literally the only thing not working for me. Session lenght is not working on both web app and mobile app. I just get no session lenght data at all. Is it plugin error or some mistake on my side?

    Thanks

    edit: also I just checked that when the game is played offline, you don't get any data even after getting online, sadly.

    edit2: I'm willing to pay for fixing those bugs -

  • You need to use sessions on a webserver to track user data.

    Hi gumshoe, you mean that I have to test already uploaded game not on localhost? Because I do that. I spent some time with gameanalytics and I made almost all imporatant things work, but session length is still empty showing no data. Also I need to test tracking app via phonegap.

    Hi mikva! I used this Flurry Analytics : https://github.com/cranberrygame/cordov ... yanalytics with cocoon.io and it works fine for me, on android and iOS devices. It takes a day or two sometimes for the events to show on my flurry dashboard : http://www.flurry.com/, but It has been working fine on my end! I hope this helps!

    Thanks Draconiz, but I don't really have a knowledge to integrate that into c2. And I need something that will work both with webapp and native app. I found some Flurry plugin on forum but because everyone here is using dropbox, most of those old plugins are gone...

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  • Anyone anything?

  • Thanks, I did not realize multiplayer plugin can do something like that.

  • I searched the forums and found

    Flurry plugin - deleted,

    Gameanalytics plugin - without documentation (couldn't make events and time tracking work) and

    Google Analytics - basic tracking like visitors count, number of custom events triggered, average time spent on screen (did not work for me)

    Is there anything else to track mainly time spent, total score, score vs. time, custom goals, user paths, tries to beat level etc.

    I was thinking even about non-game related stuff, as I have ideas to use c2 in marketing but without analytics it is not possible.

    Thanks

  • Any ideas?

  • tldr.: Can construct somehow get server time? Or time from some other source?

    Hello,

    I'm trying to rebuild my tamagotchi-like f2p game and add premium currency, that can boost and speed up procces of upgrading. I'm using similar system as clash of clans, upgrades that lasts for days when you are high level. My problem is, that anyone can manipulate their local time and effectively cheat and skip whole upgrade proess.

    I was searching the forums but without any luck. There is plenty of info and plugins for using local time, but I can't use those if I want to monetize the game.

    Thanks for any info

  • It works! Thank you. I did use name as userID but somehow I thought that "UserID2Rank" works only when properly logged in, I probably made some mistake the first time I tried that.

    Amazing plugin

  • Hi, I would like to know if I can show current Rank for particular player without login (with anonymous login).

    I have a small game with leaderboards using just names, withnout registration. When you beat the game, it asks you for your nickname and save your high score in database. Then the game displays top 3 players and thats it.

    My idea is to display also the player's score, like this.

    1. Mike 8651

    2. Josh 6585

    3. Lucy 1589

    -------------------------

    72. You 542

    Is it possible with this plugin? If so, how?

    Thanks

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mikva

Member since 25 Oct, 2012

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