Avengium's Recent Forum Activity

  • anty21ro, justifun, 99Instances2Go frcol Thanks for your answers.

    I forgot about this post so i read this today.

    I resolved my problem making a variable for visible/invisible (sprites) and another variable for blocked/unblocked (group of events). So i update the two variables, and when i close the "pause menu" i update the visibility and the block.

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  • Hi, i have a similar difficulty. I have a layout with a global layer. Inside this global layer a "pause menu". And in the other layouts i have layers with the same name of that layer that have "global: (Yes, overridden)".

    When i go to menu or other screens and i click on the place where is supposed to be this pause menu i want that nothing happens until i press the "pause" button, but the pause menu is active when invisible.

    I have an event group for the pause menu in his event sheet, and i tried different ways for deactivating it, but i can't.

    How i deactivate this global layer when not visible?

    Regards, Avengium.

  • Hi, is there any other form to add a changelog to the game or making a plain text textbox is the best option?

    Thanks

  • Hi, i'm new to Construct and to programming in general, but i want to learn.

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Avengium

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