Orpheos's Recent Forum Activity

  • so i cant seem to make the screen move when i press the mouse, i can use the code in a seperate project, but when i combine all together it doesnt work, can someone help?

    https://www.dropbox.com/s/ion47nlfrzz22 ... .capx?dl=0

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  • Simple way would be creating a global variable LastLayout and before the action to change layout use an action to set LastLayout to the current Layout..

    In the new layout : On button touched go to layout : LastLayout

    yeah i should have used the global from the start, thanks a lot !

  • so when i click a button i want to go to previous layout, that ive been, for example im in layout 1. i go to layout 2 and when i click a button in layout 2 i go back to layout 1 BUT if im on layout 3 and i go to layout 2, i want to go back to layout 3, does that make sense?

    1 -> 2 = go back to layout 1

    3 -> 2 = go back to layout 3

    this should be easy but cant seem to figure it out and im a beginner here

  • > Something like this http://www.viewtalker.co.uk/c2/Trees.capx - maintains a count of how many trees there are and makes them to order at a random choice from a spawning point ?

    >

    > NB: It would be really handy if I could upload files rather than FTP them ....

    >

    yes! this is it, thanks a bunch!

    i can do something with this now, really thanksfull

    btw it seems like sometimes it spawns on the same spot, how do i make it so it doesnt spawn on the same place ?

  • Something like this http://www.viewtalker.co.uk/c2/Trees.capx - maintains a count of how many trees there are and makes them to order at a random choice from a spawning point ?

    NB: It would be really handy if I could upload files rather than FTP them ....

    yes! this is it, thanks a bunch!

    i can do something with this now, really thanksfull

  • well, i think you have to save the number of trees you've destroyed in a variable

    set an ammount of time (or ticks) for the new tree to sprout

    set sprout locations

    pick a randmo sproutlocation instance

    sprout! (create object(tree) instance at sprout location instance which was randomly picked)

    substract 1 from the trees to sprout/spawn

    be awesome!

    harvest

    destroy that mofo

    add 1 to the trees to be spawned

    hope it helps

    hmm i dont get it, i get the concept but i dont know the tools very well from construct.. maybe in more detail? or with a capx.. thanks anyways

  • I''m not quite sure what you want here. Are you saying you want to destroy your tree and spawn another one when you destroy it, or do you want to spawn one at a later time ?

    yes i want to destroy one tree and right after that another one spawns, also appart from that i want to be able to plant my own tree... how can i say this... i want 2 trees to always spawn when i destroy them, and to be able to plant more trees if i want to,you getting this?

  • so i want to make a tree grow and when its grown i wanna harvest it, i wanna be able to click and destroy the tree and then spawn at random point the number of trees i destroyd, for exemple, i destroy 2 trees i spawn 2 trees, but whats happening is , i destroy 1 tree it spawns on all spawn points. i want to be able to control how many trees i ahve in the game so i tryed adding treecount to the sprite variable but i cant seem to understand how it works, can someone help me and maybe send me a capx to understand better

  • My guess is by using one big tile background, that can be added/stiched to the left or right, top or down, next or upon another tile.

    Then instead of the player moving left/right/top/down, the background is the one who should be moving, when you press left/right/top/down.

    how dp i make this? can you send me a print or a capx?.. i don´t understand how i can stich something

  • so i was wondering how i could make it look like the world is one big sphere, what i want is when i go top or left and reach the end of the layout it resumes on the other side ( bot or right in this example) but i dont want it to be notisable, i want the player to always be in the center of vision and when its almost at the end the other side of the map can be seen, how do i do this?

  • so i was watching a tutorial about how to make a in game shop, but truth be told.. it was way confusing and not helpfull at all, plus the final result didnt come out has i wanted (probably did something wrong), so i was wondering if there is any good tutorial about how to make this... heres my capx, if you want to take a look.

    https://www.dropbox.com/s/3gp9o91pik4fv ... op%29.capx

  • yes, its perfect now, again, my thanks.

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Orpheos

Member since 23 Oct, 2012

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