Orpheos's Recent Forum Activity

  • So i was watching this tutorial and it was exactly what i wanted, BUT, instead of my paddle just moving up and down i want it to move in every direction with no limitations... but im a bigginer so i don´t understand much, can someone explain what to change to make it possible?

    *the tutorial comes with construct so i won´t post the cap.x

  • >

    > > How so?

    > >

    > well it simply does not work, it should do the same has when i press f11 but nothing happens, that capx you sent me also doesnt open fullscreen.

    >

    For me it opens fullscreen..

    On what browser are you testing it?

    on chrome

  • Nah, I need stuff to do and love to help

    well ill be waiting for the capx then

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • How so?

    well it simply does not work, it should do the same has when i press f11 but nothing happens, that capx you sent me also doesnt open fullscreen.

  • I'll make a capx for you

    oh cool ! thanks a lot

    i hope its not much trouble

  • so i was wondering if there was a tutorial about the system in pokemon where, when you get a pokemon it basicaly sends you to battle, i dont want to use the same system has pokemon, what i want is when i colide against my enemy it takes me to a seperate place where i can battle him, and when its ove it takes me back to where i was, also if possible i wanted it to be with random enemies inside

    example: i colide against 1 enemy, inside theres 1 with a 50% of being 2 enemys

    if someone could link me a tutorial or perhaps give me an capx explaining how to do this, i would be grateful

  • how do i make the fullscreen option with mouse?

    i want this to happen

    when i click on object 1 - Set fullscreen

    its the same has if i pushed the f11 button, but i want to make it with the mouse

  • so i want to make a inventory, i tried following tutorials but they are too advanced for me, i want to make an inventory using array but i dont have enough experience... so the problem is i have the background for my inventory and i want it to follow dat size, but when i try to use an array it doenst follow dat background size and dont know what to do, i wanted to make an inventory where i could have like

    wood -> 20

    keys - > 1

    all alligned. if that makes any sense.

    heres what i have -> https://www.dropbox.com/s/lwqamg6rpsd8q ... .capx?dl=0

    can someone tell me a good tutorial or maybe give me an capx to see how its done?

  • This section is for actual bugs in the C2 software. If that's what you are reporting, then you will need to follow the guidelines and give detailed steps to replicate.

    If this is just a possible problem with your events that you don't understand, then this is entirely the wrong section. You should post in the 'How Do I' section for such things.

    ohh ok sorry about that

  • Well it seems to work perfectly..

    Although you can't see the zooming work ofcourse because it's done on layer 0 and that layer is empty..

    Changing it to layer 1 in event 8 makes the layer with the sprite zoom nicely..

    ok im retarded, thanks XD

  • i cant seem to make these 2 codes work together, any ideia why?

    https://www.dropbox.com/s/htjurkvhl2zra ... .capx?dl=0

Orpheos's avatar

Orpheos

Member since 23 Oct, 2012

None one is following Orpheos yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies