EncryptedCow's Recent Forum Activity

  • I'm on Chrome and it doesn't work.

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  • I'm trying to make something where the player has a ball and moves it around by clicking.

    I'm just applying an impulse of 1 on click towards the mouse position.

    Right now, the ball rolls forever like so. However I want it to slow to a stop more quickly like this. I've turned the friction up on the ball and the floor . I've also messed around with the linear dampening, but that messes up the trajectory and makes it look weird. Is there another way to do this?

  • It is most definitely possible! And depending on how interactive you want it to be, I would say this is one of the easier things to create in Construct 2. Do you plan on having the user be able to make choices to affect what happens, or just go to the next page? Also, this amazing engine makes programming super simple. I would suggest reading some tutorials and have a look at the manual for a bit. Make simple stuff until you get the hang of it, and when you're ready you can start!

  • You could pin all the objects to a single box, then when you want it to show put the box in place and when you need it top pop out, put that box off screen

  • vee41 I was thinking of using bullet behavior but it still needs to slow down.

  • I'm trying to make a top down game similar to this using path finding. I've sort of got it working, but is there any way to do it smoothly? Right now I get the enemies to pathfind to the players x,y every 0.5 seconds but it seems like they jitter a lot. How can I make it smoother or is there a better way to do this?

  • Have your circular image with no solid behavior. Then add invisible solid sprites and put them around the edges of the walls. If you add the solid behavior to an object, the inner part of the collision polygon is solid, not the outside.

  • If you add the mouse object, you can use "On Object Clicked" and get rid of the built-in button completely.

  • Add Zombie is overlapping Darkness, then invert it :)

  • Pleeeeeease get this back up!

  • Entering this :D

  • I've got another problem with my enemies. :D

    I have them spawning correctly, but they don't seem to want to move! I've got a 3x3 grid of rooms, and I need the enemies to only attack the player if they enter their room.

    I've got this so far, but no luck.

    I also would like the enemies to go back to EnemyHome_Spr (I put this in a container) if they leave the room but I am completely stumped on that one.

    What am I doing wrong? I can't tell if its the finding path part, or the moving along path part.

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EncryptedCow

Member since 23 Oct, 2012

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