Ribis's Recent Forum Activity

    lol, are you serius?

    construct 2 is the easiest software I've ever used!! If you don't know how use it is your problem, in the forum you can find everythings!

    the problem is other, for make a games you need more skill... if you never program anything or never try to use other software you can't understand!

    if construct2 is difficult for you, you should look the example and try to understand how works! remember, construct2 is a "logic and visual programming"...

    try to make your own script in java, lua or different code and see the difference

    for the exports, in my opinion construct2 is a little bit frustrating (cooconJS...or others platform... ) but we need to wait....

    so, if you don't know how program, construct2 is a good start to you to understand how the Object oriented programming working...

  • I everybody... this is my first off topic of this forum

    I'm ready to get a mac to try and publish an app from construct2 and start to use xCode and study new things....

    I need a suggestion about what mac I should buy to export the app and make a new one with a software of mac....

    I'm thinking about this performance of macBook:

    2,4 GHz intel Core 2Duo

    ram 8GB 1067 Mhz DDR3

    SSD 256 GB

    Will be fine? I use photoshop and other software to make graphics on my computer.... I need mac just to export and try xcode or cocos2d for example...

    thank you very much

  • Ok, now is working on iphone and the GamesCenter open correctly!!

    https://github.com/ludei/Construct-2-plugin/issues/13

    Now, is important to remove the permission of the app and the splashscreen... I'm waiting Ludei.... why they don't make a subscription with $$$ to change the permission and change the splashscreen?

  • Ok, I got the demo working. Now to my own game.

    is working on r168?

    thank you

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  • Man, i can't believe how incompetent they are...

    because they fix the problem for r136...

    now we need to wait for the new version...

  • Ludei are impossible to work with: they've previously made broad, sweeping breaking changes and been unable to provide a list of changes or ways to work around them or otherwise update old code so it still works. I literally could not figure out how to update the plugin, so I told them to maintain it themselves. Now open-sourcing it is a thinly veiled way of dumping it back on our laps, with the extra bonus of having completely broken it again.

    I am not happy with this. I will do my best to fix up Ludei's mess yet again since lots of people are already using it, but please, if at all possible move over to Ejecta - it's open source so we can maintain it ourselves and, erm, not completely break it every few months. Crosswalk should work well for Android too.

    lol, I don't understand why Ludei slight Construct2... this doesn't make any sense... a lot of people use construct2...

    If they update the plugin for construct2 and works well, and if they make a subscription for their plugin to remove a splashscreen for example... they will make money from construct2...

    so, I don't understand that... I use cooconJS because the performance is good, but when I will buy a mac (very soon) I will move to Ejcta...

    but Ashley please, with construct2 is possible to make a serius game and make serius money on mobile (on computer is more difficult....)

    everything is moving on mobile, I think construct2 must have a perfect exporter for iOS and android... not for free off course, the best it's to pay for a good software (or plugin) like a subscription or something like that...

    I'm making a very good game for iphone, I use cooconJS, (so, I can test on windows7) but now without the Mac I can't move the project... (this is my problem) but if Ejcta performace is bad....

  • Ribis - the problem for me with the new plugin was that I could not run any C2 game in preview on my laptop in google chrome after I installed it following Ludei's instructions - it was nothing to do with whether or not the script was minified, unfortunately (unless I've missed another potential fix on reading that thread - I enjoyed the facepalm banter, though!). I've reverted back to the old plugin and everything is stable again...

    I'm pleased and excited that some of the big guns are in on this already (@russpuppy). All hope is not yet lost!

    yes...

    Actually, I spent 2 months to make my games for cocoonJS... and is working good...

    I'm ready to invest some money to get a good plugin like cocoonJS!! I don't undestand why Ludei doesn't make a special subscription to use their plugin... it's so strange...

    I think, a lot of person will pay a good money if the plugin is working good! construct2 is a perfect software to make a VERY good games in 2d, and cocconJS is a perfect "combo" to publish on iOS.... so, I don't really understand why they make everythings complex...

    I will try the new plugin with the update tomorrow... if I understand is working for iOS.... but I prefer to pay something to get a good service...

  • How do I make the character in my game to continue after he dies? i want to make a button and for some in-game coins he can click the button and continue the game. how do i do that?

    you have a lot of choices about that... you can make a variable in the instance of the character like "if the life is 0, you can add a button for use the coins..."

    if you click the button, the button subtracts some number to another variable(coins), and make another event like:

    if the player is death, and the button of "revive" is clicked, make the character to play...

    you have a lot of way to do that...

  • firebelly - I agree that it's good and bad now that it's been given to give it to the community.

    My fail comment was just because Ludei came out with a big positive blog and fanfare: "Today we’re releasing the new CocoonJS Plugin for Construct 2. WOOHOOO!!" After reading that I imagined that it might in fact work and not cause C2 to crash.... If the headline had read "we didn't really test it and, to be honest, we had better commercially driven things to be getting on with - so, there you go, good riddance to it / what a relief" then my expectations would have been better aligned with reality.

    I do think that this will be good in the long run, though - but only if there's someone in the community who has the time, skill and inclination to get in their and tweak the plugin for the greater good. I would love to give it a go but I am useless at coding...

    is this the problem

    the plugin is not working so, maybe this problem: https://www.scirra.com/forum/bug-of-cocoonjs-v2-very-important_t101699?start=10 will not fix it?

    I was very excited when I saw the news, but when I test the plugin... no comment... the good news is just "open source"

    CocoonJS is a great potentiality, my game run fast with this and is easy to test the game... so, is possible to publish a perfect game for iphone if cooconJS working well... but... that problem...

  • I got this error when I try to run the example capx

    Javascript error!

    SyntaxError: in strict mode code, functions may be declared only at top level or immediately within another function

    http://192.168.1.198:50000/CJSAds_plugin.js, line 193 (col undefined)

    Replaced the files in C:\Program Files\Construct 2\exporters\html5\plugins\cocoonjsads and overwrite this file cocoonjs_prelude.js in C:\Program Files\Construct 2\exporters\html5

    Did I miss something ?

    same problem <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked">

    the new plugin is not working... maybe is working with the Release r163?

  • thank you all for the reply, this is a good news!!

  • Hi everybody, I update the app of CocconJS for iphone to test my app again...

    After this update, when I open my app is working well, but if I decide to minimize the app with the home button (like for read some message etc...) and when I reopen the app, the performance of the app it's absurd and the performance decrease everytime, when I minimize, open, minimize open, at the final the fps will be 1

    someone know if this problem disappear if I compile the app and publish on itunes?

    it's like cocoonJS reload all of the resource when the app is already loaded...for this maybe the performance decrease everytime when someone minimize,open minimize and open everytime...

    this bug is unacceptable, because everybody when use some application minimize the app to read message or do somethings else...

    this is no correct method to say "export on iphone with cooconJS" because this not work... I spent 2 months to study and project the application to run on 45/60 fps and now, with the new update this bug disrepair everythings.

    Someone have the same problem?

    Thank you

Ribis's avatar

Ribis

Member since 22 Oct, 2012

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