Ribis's Recent Forum Activity

  • Then clearly that feature isn't aimed at you. Sheesh. I would never use a phone for my primary development, but tweaking stuff when I'm out in the rest of my life away from my computer? Heck yeah, I'll do that. You already admitted the browser is a good way to allow for cross-compatibility. Why is it a problem to support even more devices? An android tablet with a keyboard can be a great way to get some stuff done on the go when you can't always have your computer with you. Same with a chromebook for that matter.

    I want to say,..it's a problem when this feature is one of the best...I mean, the second news was the mobile platform...I would like to see something else, construct2 do the same things as construct3 for now.... use the software on internet...? what is new? there are a lot of software like that.... I don't says is a problem, I want try to say that is not the most important thing, because nobody will use a phone for build a game, also a tablet... the tecnology is going even better, like surface pro, tablet/laptop... why use a tablet when you could use a laptop or a pc? someone who want to use construct3 to build a serius app will not use a tablet or a phone... if you want to make a nice game or app you should have already a computer to do that right? so...

    Ribis

    > I made this test and I'm really proud about it:

    and I made with construct2

    >

    You should hire a graphic designer / design team and build a real game. If you made that with C2 you have real talent. Good job.

    And as a side note, I use C2 in my touch screen tablet sometimes. Honestly it's one of those things that you think will be cool until you actually try it.

    Thank you, I'm a graphic designer too but I don't have time to make any graphics, I have a surface pro 3 and I don't see any special feature... I mean, is an web app, nothing special, it is a hard work for scirra team but for me doesn't change anything, if you want to make software to fit to some device you have to make a "special" feature of that device... a responsive app?... no, thank you, I want a software that make you easy the work... and work in mobile is not easy, same for the tablet... it's easier with a laptop or a pc for sure... When i'm making something I have a lot of software, photoshop, illustrator...etc... how I could use in a tablet?

    Ribis

    bro, it's just a plus that comes from cross compatibility. Take it as an opportunity for you to go through your own code anywhere even in your toilet. Let's face it, you can't ditch your laptop or PC for mobile just because it is multiplatform. Again, its a plus that comes with it. So much for the rant and in the end you just want the export to be non-HTML5, which of course I will link that blog again: https://www.scirra.com/blog/ashley/28/t ... ve-engines

    In any case if this is even related to your tittle, exporting just HTML5 is not a child's play.

    Edit: Oh and by the way, wait for next week's news as there will be the "real" features you looking for.

    when I go to the toilet I want to relax don't continue my project in a 6" screen...lol... I don't say export in HTML5 is a child's play, I say making game with the phone is a child's game, because with a mobile you can't make a game, with a tablet will be harder than a pc, who want to make a game doesn't use a tablet... this is for sure....it's jsut make everything harder...

    I'm waiting for see the export mode, I'm happy if construct3 has this cool feature that I will never use because for me doesn't make any sense...I want to see something new, for now is the same as construct2...let's see

  • I can see events being done on a phone. Looking through, fixing bugs.

    But otherwise I think it is just a "bonus" feature really.

    but now I can't do it anyway because of iOS-ness.

    Events being done on phone? it depends what game or app you are building....is is 20 events game just go with pure c# or unity and publish witouth any problem... you can't make any serius game with the phone... it's just impossible, I mean, is possible but someone has to be stupid to prefer the phone when you can use a laptop or pc with the keyboard, mouse and be 200 much faster...

    6" screen, seriusly? after 2 minuts of "works" and touch I just will slam the phone on the ground... how you make the animation? the frame? the sounds? everything? everytime you have to touch, go back, retouch, open a fake keyboard on screen (make a screen smaller) bla bla bla... it's just sounds crazy...

  • saying alot to say nothing , dude , the community asked for Linux and Mac they got what they want , who did tickle you or force you to use it on mobile ????

    And they said , they will create a standalone version for windows , linux and mac.

    In my case 2 hours each day in a bus , at least i can progress on my projects even 0.1% , it's always progress

    dont be selfish and think about yourself

    one last thing "swishmax" is dead because of HTML5 power which is not the case of scirra , The cloud , the web , HTML are the future

    ok, people ask for linux and mac support... and the browser could be a perfect solution for that in a easy way, but for mobile? who care?

    what kind of game you can make in 6" screen? do you think you are able to make a full game using just a phone? seriusly? how much time will take to use a phone? do your phone has a super power battery to stay in a browser and work on it? what kind of game do you want to make? pong game with 20 events? how you can make 1000 event and menage in a 6" screen? without a mouse? without a keyboard?!?

    I'm not think about myself, I want the best for construct3 because I belive about the powerfull of that software, I could see with construct2, I learn to use construct2 in less than 1 week, I use different software before construct2 (click & play when I was 8, swishmax, flash, corona...), and if I choose construct2 is because is fast and the performance is pretty good if you work good.

    do you think people who use mac doesnn't have enough money to get a 200$ computer? what people prefer? a perfect software in one machine, or the same software as construct2 in more machine? I use mac and pc, but if I need a specific software I use the right machine to do that....

    we want construct3 as a toy or a serius software to make games and application? because with construc2 you can make a serius application as a serius game... do you think who works in a specific position use a mobile for works? or a tablet?

    swishmax end because of html5 and because was using action script... made by who?

    how you export game in construct2? what happen if the third party stop to work? how you can get work your application?

    if you ask people here... ask them, if they prefer a good exporter withouth any frustation or the web verision with a mobile support... ask them... why people are moving to others software? because of that, people want to make game or app that works when they finish it.

    ah, And I will buy construct3 for sure, because I love construct2 and I want support them, but I want to know, who will use construct3 in android phone... seriusly? what app do you use for make sprite, animation or others? make on your computer, transfer inside the phone and touch the screen 1000 time when you can use a laptop? lol

    HTML5 power which is not the case of scirra , The cloud , the web , HTML are the future

    yes...is the future... but it depend what software do you use... is the future of scirra if you can't export good? or the future of other engine who use the same tecnlogy but it works?!? unity can export for web, yoyogames the same, so? what we are talking about? I start to use html when I was 11 and I published my first website, and I moved to swishmax because I could do cool stuff with the action script and the animation.... now, why I should move to construct3? because I can use from the web? is noting new... I see a lot of software doing that... nothing is change from construct2, it's changed just the use of the software...nothing important in my opinion

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  • Hey,

    I check the other news about the compatibility with the mobile...and... I'm not surprised, because if construct3 run in the browser is normal that will be compatible....as every modern responsive website...

    what is the real benefit about that?

    I don't understand, I start to feel frustrating about that, nobody will use a phone for make games, also tablet, who will works with these device? just for wasting time? Usually I work with 2 monitor and sometimes I feel I need another one!

    how can you pretend to make a real game with an android 6" phone? just wasting time... you are making construct3 compatible for all devices but doesn't make any sense to me....same things for linux or mac, yes, nice things, but if someone want contruct3 because is perfect they will get a widnows machine! (if they can buy construct3...) same as everything.... People buy stuff if the need it.... you make an awosome software, and people buy it, they need a pc? they will buy a pc... look apple, they made awsome stuff? people buy it!

    everything works like that, you make a good stuff, and people in some way get it!

    but for me, how you can pretend me to make games with a phone? maybe, maybe with a tablet (and will be a pain.....), how you make graphics, how edit sounds? you need anyway a computer if you don't want make a pong game... and we want to talk about the mouse?

    I made this test and I'm really proud about it:

    and I made with construct2, runs perfect and I made a new version with half of events, now, with construct3 what will change? can I publish something like that easly without using any third party or getting frustrated because of the general problem that people talks about for months...? I started to learn unity some months ago... I prefer construct2 because I don't have to much time to get immersive in it...

    I think most of people are not interessed using construct3 in a browser... now for example I'm in another country, and I easly download 50mb of construct2, what will change if I could access on internet? just because of the cloud? I can use my cloud to do that...

    how you should make stuff in 6" screen? or a tablet? the battery? everything sounds hard to me... I want to make games, application not a pong game... construct2 can do this, but for publish is really really hard... I'm waiting for a news like " you can export your game and will work good as other engines", I don't care about mobile version (I will never use it, and I think most of the people will not do it)

    sorry for this post, I'm a big supporter of construct2 and scirra team, but I don't really understand... I hope for the export options, I want to see that works like others serius engine, I don't want a toy.

    I don't want to see the same end as swishmax...

  • for me the main problem is the exporter options... There are different web app that you can make your app and export (search on the web) and it works because the export works, but you can't make advance stuff like in construct2... and you have to pay with a subscription....

    now, I think the most users are worried because with construct2, they had a lot of problem to export (different bugs, performance problem...etc) everything depends by third party plugin... so, if we paid 100$ a year, do will have the same problem? I mean, you pay for using a software, but if the exporter depends by the third party doesn't make any sense to me...with construct2, you paid once, and you wait for the update, wait for the third to solve the problem... but you paid once...the software is in your computer... what if you paid and when is the time to export there are different problem? that doesn't make any sense to me...

    so, I think they find a good way, because if construct3 will have the same problem, nobody will pay for something that doesn't work really well where there are similar web app already here that doing similar stuff...

    so, I'm pretty sure Ashley solved this, just let's see, I'm pretty sure everything will works better than before... nobody will make a new software for make a big mistake and lost costumers, maybe it was better if the first news was something like a video or show some new feature for make more hype, let's see, I can't wait to use construct3!!!

  • Hey guys,

    I see everybody get frustrated about the price and the browser app...

    the problem is only one, if I paid 99$ a year, could I export for different device without any bug or any crash? I mean, I make my game like in construct2, export for iphone or android and see that works without doing nothing... I don't want to search a plugin to do that... etc the app have just to works as I expect with 3 click.

    I'm pretty sure if Ashley do a subscription, we will not have any problem about that... do you know why? because you pay one... if there is the same problem of construct2 (for exporting on mobile or pc, problem with third party...etc) the second time you don't pay and end of the story... everybody will left construct3 (who will pay every year for a software that doesn't work well? nobody)

    so, at the end of the story 99$ a year for the same software with more cool stuff etc... it's good, but the exporter should work perfect without any problem... so, I'm curious how Ashley could follow all of the third party.... nobody will pay a subscription if there is some problem to export the app, ore one day works and the other not, this is for sure.

    anyway, I'm excited about that, and I will buy the first year construct3 for sure, if the exports works as I expect, they can take my 99$ every year and I'm happy about that, if not, just move to another software, pretty easy

  • I did it in my old project (

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    if I remember well ( I don't have my project right now ) I set some variables inside the barrel that say the distance in pixel where the player have to go, the angle, etc... when the player jump on it, if I remember I disabled the platform behavior or I set the gravity 0 of the player, and made a new system to menage the movement of the player while fly (you can do it in different ways) , and when the player reach the distance, I activate the gravity or the platform player and simulate a movement from the platform behavior (right or left) it depends where the player is direct

  • Thank you guys

    Ribis

    I'm using cocoon.io for android, and IntelXDK for iOS.

    I had lots of problems too...with both... but managed to find solution at some point for both... I wish it would be easier (it was some time ago, but looks like there is always new problems to deal with unfortunately..(due to a new Intel XDK/cocoon release or the new iOS10 for example) - but both are good, so try them both and go for the one with the less problems.

    johnsmith thank you for the reply, I really appreciated it.

    Can you help me to figure out about these problems? do you have a special advise? because I don't try to export on mobile for about 2 year, my last try in Coocon was ok (about the performance of the game) but the size of the game, the problems with the battery or some bugs make me feel like "it's time to change software or make game just for computer)... they fixed these problem? like the battery? I see your game is only 7 mb, so for the size is perfect, also I see the construct2 loading, may ask you why you left the loading of construct2 and why you didn't use a personal splash screen? or why I can see the battery or other stuff phone of top? It Is your choose?

    sorry about these questions, I never tried to export to mobile (I just tried coocon on their application 2 years ago) and now I'm ready to publish some app.

    PS: with the intelXDK there is a possibility to try your app with the wi-fi? (to check the performance)

    Thank you very much

  • johnsmith

    nice game, I really like it!

    Did you use CocoonIO to export for iphone? and intelXDK for android?

    1/2 years ago I was trying to publish an app with CocoonIO but I had a lot of problem with the sounds and other stuff... also intelXDK works well? (I never tried it) I would like to publish an old app that I made and I would like to know if now the plugin works well...

    thank you

  • Ribis I was thinking that, too. Why can't I just blast a demo out right to all my potential players? But then of course, the market will get pretty saturated with at some point and my feed will be filled with games..

    This is pretty awosome, I already made some project in canvas with all feature working on facebook, and if I the app will works on mobile is amazing! because most people who use facebook use just the mobile.

    and if you can sell your game, like unlock new levels...etc, we have a great opportunity to make some money with facebook.

  • finally, I was waiting for this! I was thinking... why if I make canvas app I can't play from mobile? finally they made it! and if support all of sdk (like php, java...) I have everything ready to go for making a good game!

    this is a realy great news!

    Ashley, take a look of this, this is really powerfull and construct2 is perfect for that! if is possible to make games for facebook on mobile will change everything! expecially if you can sell the game or if support the payment like the canvas app

  • >

    > > Its possible to add the facebook cloud save feature?

    > >

    >

    > what do you mean with "facebook cloud save feature"? I couldn't find anything about that... if I can make in php yes

    >

    It would be a way to save player progress in facebook cloud storage. Actually I didn't find detailed info about this too. But I already seen some games with this feature before.

    If someone have more info about this, please share with us.

    And what about facebook ads and Facebook Game Payments (IAP) ? Its possible to implement?

    About the cloud I try to find in the documentation of facebook but I didn't find anything.... anyway for host an app you should have a server where put your app, so, I already made a system to save everything in the server and when the user from fb play the game, just load the data from my server (I did with a game with replay feature and score per level) very simple, because a fb user have a unique ID.

    for the payment yes, is possible to integrate

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Ribis

Member since 22 Oct, 2012

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