Constructinator's Recent Forum Activity

  • This is probably simple, but here goes: I'm making a Breakout-game, where you bounce a ball to smash blocks, and stuff like that. I've found tutorials to do most things, but strangely, none of them shows how to change the levels once all the blocks are gone. So how do I do that?

    I know I can make seperate Event-sheets for each level, but I prefer to use a single Event-sheet as much as possible, to avoid having to copy and paste a ton of stuff (ball movement, power-ups, pad-movement etc). I use a sprBlock.Count to see if there are any blocks left, then move to Layer 2 if there's no more blocks. However, is it possible to simply go to the next layer instead?

    Also, is it possible to use two event-sheets for a single layout? If so, I can use one common Event-sheet and one specific to each level. And if that's possible, which one takes priority? So if I move the pad one way on the common sheet (like only left/right), can I move it differently on the level-specific Event-sheet (like up/down?)

    Thanks for any help. As you can understand, I'm new to all of this. This is my first project, in fact.

    EDIT: Sorry, I just noticed there is a Beginner's Question subforum here. I'll be sure to post there next time.

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  • One idea I like a lot is taking two somewhat random genres and mash them together, to see if it works. Match-3 and roleplaying? Puzzle Quest and Scurvy Scallywag. Match-3 and platforming? Henry Hathsworth. Zelda and Minecraft? Windborne. Sometimes, even the weirdest combinations make excellent "new" games.

    Though if you've had a Commodore 64 back in those days, you might remember a game called H.E.R.O. It's basically one guy in a jetpack flying through 2D caves, avoiding bats, blowing up doors and so on. It was freakin' awesome, and I'd really love to see a new take on that stuff. The concept is simple: Fly around in a 2D cave (looking from the side, not top-down), avoid crashing into anything, land only in safe areas, have limited fuel (refilled at said safe places) and stuff like that. Simple, yet brilliant. Or simply brilliant.

    Or remake Giana Sisters. That works too. Anything to get rid of the abomination Twisted Dreams.

  • I have one, though the last game I played on it was Killzone. It sucked. Before that, it was Silent Hill: Book of Memories. It has a ton of potential, but feels unfinished. Why have a bunch of characters, if they are all the same? Why have a bunch of skills that doesn't do anything useful? Why have tons of weapons that look the same? You get the idea.

  • Mostly Titanfall and Diablo 3. If you wonder about that last one, don't forget the first expansion (Reaper of souls) is just around the corner. That means they've updated the game a lot, including removing the auction houses (in a week or so, at least.) The game is a billion times better than it was at launch.

    Other that, I keep trying to play a bunch of early access games like Godus, Divinity: Original Sin, Wasteland 2 and Windborne. Oh, and if you haven't played Godus since the last update (around Octorober or so last year), do yourself a favor and try it now. They've remade around 60% of the game from scratch, making it an entirely new game. And it's awesome. When it isn't crashing, at least. :p

  • Thanks, that worked.

  • Thanks, but I can't get that to work either. I have a wall-sprite on each side, and both the pad and wall are set to solid. I've tried enabling collisions, but it's not working. I then set the pad's X-coordinates to the wall and the pad, but neither work. I'm running out of ideas here. Surely someone else has made a Breakout-style game in Construct? How did they solve this issue?

  • Hi,

    I'm trying to make a Breakout-type game, and followed a tutorial I found here. I've also searched for issues and solved some, but one thing remains a mystery to me: When I use the pad (by letting it follow them mouse's X-coordinates), it doesn't stop when hitting one of the walls on the side of the playing-area. Let's say the playing-area is a box in the middle of the screen, covering about a third of the screen. I want the pad to stay in there, and not go all the way over to the edge of the screen.

    Thanks for any help.

  • I followed the Ghost Shooter tutorial, and it provided all the graphics I needed - in the tutorial. I simply had to right-click the images and save them, and then import them into the editor. Or you could perhaps open an example project?

  • Sorry, I'll see if I can change that later today. Thanks. :)

  • My problem with Steam isn't that it's a bad service. Quite the contrary, I think it's a great service (just like most other identifal services). What I hate about it is that it's forced down our throats whether we want it or not. Once a game is on Steam, you (usually) have no alternative but to use Steam - even if you bought a physical copy of the game in a store.

  • Am I the only one on the planet who hates Steam? Picture this: I go to GamersGate, Direct2Drive, GOG.com or any other site, buy a game there, download the game there... and have to install Steam to use it. Even if I buy a physical copy of a game in the store, I have to install Steam.

    Now do the other way around, and buy a game on Steam. You still have to have Steam installed, but you don't even need to know that there are alternatives. How come this is ok with everyone? Steam is trying their best to get a monopoly in the online client-marked. Sure, things like Origin, Games for Windows Live and UPlay isn't much better, but at least they only have a small selection of games. (and in Ubisoft's case, they mostly have only their own games.) Steam, on the other hand, is spreading on to Linux, Mac and consoles. And this is ok with everyone?

    Even better, I've contacted the Steam customer support many times to get them to tell me why Steam is forced on us, but they can't give me a proper answer. All they do is tell me to post on the forum (to let it drown...) or that it's a third party decision if a game should be on Steam. Sigh... and again, people are fine with this crap?

    So no, I will never, ever vote to get something on Steam. I will, however, drop a few dozen votes to not get it on Steam.

  • Don't worry, I did enjoy the game. :) I'm just saying you might want to show us the controls next time. As for this game, maybe you could mention the controls in this post? ;)

    As for music, I didn't mean literally using my own music. I meant we might have a selection of songs to choose from, perhaps. :)

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Constructinator

Member since 21 Oct, 2012

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