Shambrook's Recent Forum Activity

  • Ok so I've got a game that's like a cross between break out and a platformer, and whenever you lose a ball, the player charecter throws a new ball to keep the game going. This is what I'm currently using to do it.

    It works fine for the most part as long as you're currently standing on the ground, if you lose a ball when you're jumping or anything other then standing on the ground though it cancels out the action. So I'm wondering how I can make the action play out like next time you touch the ground?

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  • Thanks, I ended up solving the problem just by changing 'while left key is down' to 'when left key is pressed' though on the run animation. So that it didn't keep overwriting the attack animation.

  • I'm just using a basic 'while left key is down/player is on ground - play animation runleft' thing going on, but it means that I have a 'on space bar pressed' and 'while left key is down' 'play animation attack left' but the running left animation is still taking priority and the attack animation will only play. How can I make it so that the attack animation will cancel the run animation and play the attack animation instead?

  • Oh man that's perfect, cheers man.

  • I'm trying to use a seperate sprite for weather my charecter is falling straight down, falling left or falling right.

    I'm trying something like this and not having much luck

    I also tried to addapt the method used in the 8 way directional animation tutorial here

    scirra.com/tutorials/413/di ... -animation

    For a platform character and failed miserably.

    Any help would be hugely appreciated.

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Shambrook

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