Darklinki's Recent Forum Activity

  • From there do you get the informations abbout the ram usage ?

  • Do you even know something about Javascript ?

    Do you know what google is or the search function on the forum, this question was already asked something about 100 times... But ok...

    So I do your work: Manual for the javascript sdk

    I dont like the idea but isn?t it possible to create a plugin for c2 which supports 2.5D objects ? This should be possible.

  • Forget my post before changed it for my own so the plugins supports for me now:

    -> for each Object in object

    -> getCurValue also can give you an Object back

    -> with hash.loopindex you get the current loop

  • > IMHO, official plugin & behavior better then non-official...

    Even better would be if the most used plugins would be included in official releases as-they-are... I had some boring time in switching my project from rexrainbow's function plugin and official function plugin :)

    Totally against that, I still use rex function, hash plugin and not the official one cause I made very many changes with the plugins so It would destroy much if you make it official and update it with every new release.

    It?s perfect like it?s at the moment, they make new plugins so every one can decide which one he wants to use.

  • what ghost ? Something is not correct ?

  • This is nearly the same, just think about it.

  • Link to .capx file (required!):

    no.need.forsure

    Steps to reproduce:

    1. Create local number variable

    2. Browser log variable

    Observed result:

    • whitespace shown in the console

    Expected result:

    • error message while creating browser log or
    • automaticly convert int to string

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    linux(ubuntu 12.04)

    Construct 2 version:

    r145

  • Anythere in the forum is a perfect example for that, I will search it.

    Found It: Tutorial

    There were also an .capx but can?t find it, hope this tutorial is enough for you ;)

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  • If you descripe that one a bit more I will help you ;)

  • set planet solid

    make player to platform

    Event: Set Platform angle of gravity to ange(Player.X, Player.Y, Planet.X, Planet.Y) degrees

    Set angle of Player to Player.GravityAngle - 90 degrees

    Nearly the same thing you can do for this block or whatever this black things are :D

  • You could add the bullet behavior and shoot them out of the layout.

    Just set if you drag them the angle right and set speed.

    After that make a condition:

    if ball = outside of Layout

    destroy ball

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Darklinki

Member since 18 Oct, 2012

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