Darklinki's Recent Forum Activity

  • With the sine behavior, should I make you an example ?

    You can also use blackhornets way.

    -Create an Invisible Object with a Bullet behavior.

    • Create Object
    • Create bullet (The one with the Physics)
    • Pin Bullet to the Object
    • Fire the Object

    This is easier than my way.

  • This would mean a change of constructs files, I don?t think this works.

    If there is a way, you have to overwrite the existing image on the user device or change the c2 file.

    I?m really not sure if this is possible at the runtime.

    You could save it on the device, and write the path in a cache. This would save the user from downloading it again.

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  • Give the bullet an instance variable like isShooting, set it to true on creation.

    +isSoothing = true

    +Every Tick

    -> Set Bullet Position lerp(distance) //If you need help with the parameters say it and dont forget dt for bad pc?s

    +On collide Bullet with X

    -> Do whatever you want

    +Bullet is outside Layout

    • Destroy

    This are just basics, if you need more we will need more informations.

  • Little Stain, this is what I already told him. Looks like he got a different problem... So we need a .capx or a screenshot

  • What kind of a game is it ? I�m interested ;)

  • I?m very interested, write me an PM. I need some informations

  • Could you post the screenshot again ?

    If I make groups I do it like:

    Includes

    HouseElements

    • Bed:HouseElements

    -- SleepFunction:Bed:HouseElements

    • Animations:HouseElements

    GUI

    • Animations:GUI
    • TouchEvents:GUI

    Player

    • Animations:Player
    • Movement:Player
  • Can you make an example .capx, I don�t understand your problem. Just something easy.

  • Oh boy, you don't want to cancel the click you just don't want to trigger it.

    Just add a condition to your On click event like: System: compare 2 values GlobalVariable - Watermelonprice >= 0

  • You need an Array and delete the numbers you dont need, this could help you: HERE

  • You add an variable like pause, set it to 1 as soon someone hits the pause button.

    To the hoover event you add another condition: System: Compare global variable pause != 1

    As soon as the player press the pause button again, you set pause to 0

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Darklinki

Member since 18 Oct, 2012

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