Ruvier's Recent Forum Activity

  • Dude, I am starting to think you are stalking me, thanks a lot for the help you have given me! :D

    Just a question, whats the difference with overlapping and collision? In a way, you are using it in your example for the same, as I see it.

  • Hello guys, here again with another question.

    In the game I am making, I have that whenever the Player is hit by an enemy it flashes during 1 second. The issue with this is that it happens easily with the flash behavior, but during the flash action, the Player can be hit again!

    Any ideas of how to implement somehow an inmmunity during the flash duration (in this case 1second)?

    I have the idea of using the event "Player | Is flashing" but I have no idea of how to implement this inmmunity....

    Thanks in advance!

  • Lol something so simple as the For Each was missing, I feel bad, thanks for the help once more man!

  • Hello everyone, I have a new issue while making my game, I hope you can help me.

    The issue now is that I made a little enemy AI, such as when the player is close to certain weak enemy, the enemy will try to run away from the player when the player is close to it a certain distance. When the player is outside this range if distance, the enemy will only look at the position of the player (if the player is too far to the left of the enemy, the enemy will look only to the left; if the player is too far to the right, the enemy will look to the right).

    And it works! HOWEVER, only for the first instance OR the remaining instance of such enemy, if there are 2 enemies of the same only the first one will work well, the second one doesnt seem to be using this AI effectively, it runs from the player when it comes from the left, but when it comes from the right doesnt move! and neither does it look at the player direction.

    Any ideas how to solve this? See the pic below to see the event sheet I have for this.

    <img src="http://i47.tinypic.com/sxd7df.png" border="0" />

  • That worked! Thanks a lot :3

  • Would you have an example perhaps? <img src="smileys/smiley18.gif" border="0" align="middle" />

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  • Hello everyone, I am new in this software and I am still getting used to it, and I got a question, hopefully you can help me <img src="smileys/smiley19.gif" border="0" align="middle" />

    I recently did the How to make a Platform game tutorial, but a doubt popped my mind while in the step of making collisions with the Snail Page 7.

    If the enemies are not solid, then the player can pass them, with damage of course, because they arent solid. But if you make the enemies solid, then the enemies cant pass each other (which is essential for the kind of game I want to make) and also somehow it becomes difficult to kill them with the Platform Jump (as shown in the tutorial).

    Isnt there a tweek or something you know that can make the enemies solid against the player but not solid between them or the same family?

    Please note that I do not posses a licensed version yet (I am still learning)

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Ruvier

Member since 17 Oct, 2012

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