Ruvier's Forum Posts

  • Fixed it! Thanks to Mike from Spriter.

    All I have left to do was also save the spriter project as scon file type and save it in the same folder as the scml.

    That did the trick.

  • OK, I have dug up a little more about the issue but still couldnt find a solution.

    It seems that the animation is INDEED playing, the thing is that when I double-click the scml file in C2 (in the organizational tree) to open it up, it shows that there is a missing image in the animation. Which is why I dont see anything playing.

    Do you know why it shows a missing image? There shouldnt be that issue, if I open the scml file outside of C2 the image is there.

    I dont know what I am doing wrong, could you help me?

  • Hello guys! Here I am back again, starting 2014 with issues >_<

    The issue I am having right now is with Spriter animations, honestly, I am a noob with this. All I want is that the animations I made in Spriter are played in C2, but when I import the scmls to the C2 project all I get are stiff images , no animation, nor anything (they even start as invisible, which gave me a scare)

    Do you guys could tell me what I am doing wrong? or if by chance I found a new issue ? (which I doubt) In one of the scmls (mainly speaking the "Bubble_Event") it holds two animations in the scml which C2 identified them as Bubble_Event & Bubble_Event_000. With the other I made them in two different scmls, one called Side_Bar_Entrance and the other Side_Bar_Exit. I tried the latter one this way thinking it would work but , yeah, it didnt.

    How is supposed to work:

    Side_Bar_Entrance plays once you click/touch it &/or after Side_Bar_Exit finished, otherwise it stays as it is.

    Side_Bar_Exit plays only if Side_Bar_Entrance played, once you touch/click it.

    Bubble_Event plays at the beginning of the layout.

    Bubble_Event_000 plays infinitely after Bubble_Event played.

    I appreciate your help in anyway =(

    Attached Capx:

    www3.zippyshare.com/v/90554838/file.html

  • Hello everyone, I have a question regarding the purchase of C2.

    Currently I have been trying out C2 Free edition in Steam, and I am planning of making the purchase to the personal edition right now. I was thinking of taking the opportunity sale of Steam to buy it but I have heard that C2 in Steam is very unstable and its way better to buy it from the site (here).

    My question is, is this true?

    And a little outside of the spectre of the previous question, if I buy it from Steam,can I use the license outside of Steam? For example buying it from Steam, but installing it outside of it by downloading it from the Site.

    I dont know if this is a taboo subject and forgive me please if it is, I am just trying to make the best purchase. :((

  • Thanks a lot LittleStain ! But as says, do you have a capx by any chance to take a look?

  • Hello again everyone, here looking for some knowledge and help with C2.

    I am planning to add a feature (yep, planning, because I dont know if I can >_<) to my game where an instance is spawned at a random point inside an specific area.

    Per say, look at the image I attached, if the object appears or belongs to the first area it will appear inside that area only but at a random position inside of it. Then possibly, later on that same object but with different properties of course, will spawn in the second are again, in a random position, and so on. Do you know if that can that be done in C2?

    <img src="http://i40.tinypic.com/5duk9x.png" border="0" />

    Thank you all in advance! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Ok, maybe its a very random question and/or probably a stupid one, but either way I want to get rid of it from my chest.

    Is there a way that C2 can autoscale the resolution of a game?

    I mean, sure we can design and or develop games in 1080p with C2, or even 720p but what if the player is using a lower or even higher resolution that the native that we used to make the game? Is C2 capable of auto scaling it ? maybe even by default?

    Hope you could help me clear this doubt, thanks in advance!

  • Hello guys, coming back for some of your knowledge. (yummy?)

    Anyway, do you know if there is a chance to spawn a new object without having to include an instance in the layout?

    I dont know if it affect the performance by that much but I think its kind of annoying to have an instance of the object in the layout, and more when its an object that when its bounded to the layout, because the instance will appear in the layout but its not supposed to until it is spawned <img src="smileys/smiley5.gif" border="0" align="middle" /> kind of destroying my head actually.

    So, is there a way to do this?

    Thanks in advance!

  • Mmmm, I like the idea of storing the stats/details of the enemy in an array or var.

    So there isn't a way to play with the layers or an actual way to push the enemy or character to the BG/FG.

    I will need to rethink that feature, thank you guys!

  • Hello everyone, long time no see in this section. Hopefully, some of you might be able to help me (I really wish you could >_<).

    I am in the process of making a platformer game, and I want to include a feature where the enemy comes from the background to the foreground and viceversa. In other words, (because probably I used the wrong terms), I wish to implement the feature where enemies can go from the same plane as the player to a second one in the background and so forth, as a way of the enemy to shelter from any damage from the player.

    Do any of you here, knows how to do that in C2?

    Thank you anyway <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hello everyone, its been a while since I posted something here in the forums...anyway, I would like to ask you guys if you could share your knowledge in the matter of character design & animation tools.

    A friend and me are looking to make a 2D platform game, but then again we dont know a lot of sprites and animation for the characters. So far we have been using Photoshop for the character designs and sketches but as I said, for the animation we dont know what would be the best tool available for it that could help us achieve our goal.

    Any tips, tricks or tools you could share would be a big help.

    PD: Sorry if I posted this in the wrong forum I havent been around lately.

  • I see....thanks for the link! It clear some doubts.

  • Dude, I am starting to think you are stalking me, thanks a lot for the help you have given me! :D

    Just a question, whats the difference with overlapping and collision? In a way, you are using it in your example for the same, as I see it.

  • Hello guys, here again with another question.

    In the game I am making, I have that whenever the Player is hit by an enemy it flashes during 1 second. The issue with this is that it happens easily with the flash behavior, but during the flash action, the Player can be hit again!

    Any ideas of how to implement somehow an inmmunity during the flash duration (in this case 1second)?

    I have the idea of using the event "Player | Is flashing" but I have no idea of how to implement this inmmunity....

    Thanks in advance!

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  • Lol something so simple as the For Each was missing, I feel bad, thanks for the help once more man!