Thndr's Recent Forum Activity

  • C2 crashes when you repeatedly click the Logo/Menu button.

    Steps to reproduce:

    1. Click the Construct logo in the upper left

    2. Repeat step 1

    Observed result:

    Menu opens, closes, then crashes Construct 2

    Expected result:

    Menu opens, closes, and opens without crashing.

    Operating system & service pack: Win 7 x64

    Construct 2 version: r128. Happens in r127 too

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  • Save the project as a folder and try exporting.

    If it's already a folder, copy and paste it and try to export the newer one.

    If that doesn't work, if you can pinpoint the image(s) missing from CocoonJS's compile, open them in photoshop/gimp/paint.net and re-save them.

    If that doesn't work then it's something with the C2 CocoonJS compile or the code is causing issues with the compiler. Simpliest troubleshooting here is to use the copy that has the same issue, delete event sheets and have it start on a blank layout with all the assets on it and test that out, and if it crashes delete a couple them from the project until it stops crashing with CocoonJS.

    If that doesn't work, then something is going seriously wrong with the exporter.

    Also are you recrompressing the images or minifying the code?

  • > ... They say they got reliable udp ... So what's reliable udp then?ikipedia has a short article on RUDP. Bottom line: "RUDP implements features that are similar to TCP with less overhead".

    > ... I find this also interesting -> link

    Just keep in mind that that page refers to Photon Server, not Photon Cloud, which is what my behavior/plugin targets.Photon Cloud also supports it if take the cloud part of the documentation as correct information.

    doc.exitgames.com/photon-cloud/QuickStart

    First paragraph under SEND EVENTS.

    Edit: Derp, didn't pay attention to the quotes properly lol

    ---

    I'm pretty interested in C2 compatibility with Photon Cloud and wish it the best :D

  • I think a better solution would be to make the IRC Chatroom known somehow, and link a mibbit link to it.

  • It's pretty awesome and punishing :D.

    Love that your lead let you take the controls and actually make a complete game. Sometimes the best work comes out of inspired team members doing side projects.

    You should ask them to either put that it was made with Construct 2 either in the blog post, or modify the game so it's on the title screen (with a link to Scirra).

    Love ArenaNet and GW2 myself, although I've been taking a break from it. Even so it has held my attention better than WoW with all the things it does. Keep up the good work on both your role in GW2 as well as making your own projects ^__^

  • I'm trying to set up a map that has multiple paths depending on a setting on the creep itself.

    I have 2 paths: Top and Bottom, and I want all minions with the variable TOP to seek along with the top path, and bottom the same way with the bottom path.

    I've tried to have it pick the nearest instance with this

    if MINION.LANE = PATH_NODE.LANE

    Pick nearest PATH_NODE minion.x minion.y

    MINION.NODE_NUMBER < PATH_NODE.NUMBER

    MINION - Find path to PATH_NODE

    if MINION is OVERLAPPING PATH_NODE

    set MINION.NODE_NUMBER to PATH_NODE.NUMBER

    It seems to hijack about half my minions to go to the first node top, and the others don't do anything.

    Any ideas on how to make them follow a series of nodes until their destination?

  • Node-webkit is chromium based.

    I do not know why your strings were not being recognized, usually having ""s around a data entry signifies it as a string and you don't need to announce it.

  • ASM.js is new technology, actually is not supported yet to actual browsers, so we will see what happens.So then it's not backwards compatible?

  • kiyoshi

    Ah, so someone already is making a JS>ASM.js? Sweet.

    Well if it turns out good it shouldn't take too much to test it out with C2 output and include it.

    Although I'm confused, people say it's backwards compatable, but the article says that V8 should support ASM.js and that browsers to need to support codebases. Are they just talking about NaCL and Dart that Chrome uses as examples and ASM.js would be more optimized on newer browsers that have more direct support for it, but still work fine on older ones?

    Not really from a coding background so I can't say I understand too many things on a deep coding level. But I do love how accessible JS and HTML5 is and want to see it bloom to as a competing technology.

  • Well if it's truely optimization for other codebases to be translated into ASM style JS, then it should be possible to have JS re-translated into that. However with Ashley's statement I don't see that being a benefit VS improving what they already have created so far with Construct 2 unless they got the time/hired another person to re-write a lot of their existing code. That and compared to their recent blogpost on how the C2 renderer is faster than the Native Construct Classic engine they had before shows how much they've optimized.

    Although with the real possibility of high level applications like the Unreal Engine 3 and 4 being ported to ASM.js it'll be easier for traditional programmers to make web apps, in which I think Construct 2 might be better off focusing on becoming the HTML5 replacement for Flash. It's coming along that way pretty well even if it's missing native keyframe animation control. It's easy to use, accessible(free), and can do many things.

    Maybe sometime down the line it can be looked at again.

  • I actually have it check which frame of the attack it's on before spawning a collision box in my game.

    You just check if the animation is playing, and the specific frame along with a couple other personal checks and it spawns the hitbox in that frame on that imagepoint.

  • In the animation editor, I have to replace the origin each time I crop. What I suggest is if you crop with the origin within the selected area, that the origin stays in it's relative position to what's left of the image.

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Thndr

Member since 15 Oct, 2012

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