DARKSPIRIT's Recent Forum Activity

  • Hi,

    Thank you for trying to help, I did some tests and get it right

    I want to make a make a flappy bird that's really looks like the orginal (it'll help me to study the program)

    if you played the game when the bird is falling the angle is changing.

    Regarding the pipes I still need to do more tests, I don't want to use Tom layout size (on the browser it's too big) I want to give it the feel of a rectangle

  • Hi,

    I've tried to set the flappy bird angle on falling, I couldn'y find any clue on the site why it doesn't work \:

    I also have some problemes with the pipes, after the first pipe it's a mess

    I didn't use the same layout size as Tom showed in his toturial... I'm using 288,500

    Thank you all.

  • > Hi.

    >

    > Anyone else have that problem?

    >

    > Thank you.

    If you downloaded the first release of 152, which had a faulty 32bit version and you installed that, you might need to redownload it. And install new. (it was updated)

    Check the info here

    Thanks, I've installed it again and now it's working :)

  • No particular error... the cursors mark showing that he "thinking" and nothing load.

  • Hi.

    Anyone else have that problem?

    Thank you.

  • It's hard to tell what the problem might be without seeing the entire sheet.

    Hi,

    I've attached screenshot of the entire sheet.

    <img src="http://s15.postimg.org/urwm8clyj/Problem.png" border="0" />

    I chose to cut it to 6...

    <img src="http://i41.tinypic.com/2d1r42q.png" border="0" />

  • Hi.

    I'm trying to import 6 tiles but the program doesn't cut them in the right place.

    any idea what cause the problem?

    Thank you.

    <img src="http://s16.postimg.org/bnwd1mx2d/tilescut.png" border="0" />

  • > Thank you.

    >

    > I actually used before I read the article 1920?1080 so it'll fit to all the devices?

    All devices have different aspect ratios, even unusual ones sometimes, so you have to think:

    • Should I scale the game if the user have a resolution different? if not, crop or non-scaling
    • If I decide to scale, Should I let the user see more of the layout if his screen is not the same aspect ratio? If so, Scale outer mode should be good
    • If not, should I let the user see less of the game screen? If so, scale inner should do
    • Else, Should I force the game to show the same on all devices, even if a pat of the screen isn't used? If so, letterboxes scales will do (not availiable on cocoonJS by the way)

    Also, to test if the game shows well, I resize my browser window, and do multiple tests, remember that you can use the viewports and windowsize expressions Details here

    Thanks, very helpful. <img src="smileys/smiley1.gif" border="0" align="middle">

  • Thank you.

    I actually used before I read the article 1920�1080 so it'll fit to all the devices?

  • Hi.

    " It's much better to pick an aspect ratio, then scale the game to fit that. For example, instead of 1280x720, target the 16:9 aspect ratio. (Just enter any 16:9 resolution for the window size in Project Properties.) "

    When I change the windows size to 16:9 it's turned to 16,768... so when enter 16:9 I only see a thin line of the game. I would like to create an HD game that fit IOS, Android and PC.

    why it's 16,768?

    I would like that the screen will show all the layout. and in some areas will make a little bit zoom.

    Thank you.

  • Thank you very much! <img src="smileys/smiley20.gif" border="0" align="middle" />

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  • Hi.

    I bought Construct 2 about a year ago and didn't have time to use it unfortunately..

    Now I've time to learn how to use it. I went through the first tutorial "How to make a Platform game"

    Well I've 2 problems with game

    1. For some reason the character slides instead of walking after jumping or fall.

    2. when walking on the solid bars he fall to the middle:)

    Could you please explain to me what I did wrong?

    Here is the capx file.

    Thanks!

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DARKSPIRIT

Member since 14 Oct, 2012

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