cgsammu's Recent Forum Activity

  • Hey everyone,

    I was wondering if theres a good solid way of creating a item/storage setup like Plants vs Zombies?

    Something like...

    4 slots of empty abilities based on what specific items you flipped on from a list?

    And actually remembering these [slot] values when continuing into the next layout

    I just cant wrap my head around into doing this kind of system

    Any help would be great!!

    Thanks!!

    -Sam

  • Any ideas guys?

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  • Heres the scene file

    I built one underneath vtrix's previous file =)

    Anyways, as u can see..they are shooting and stopping at same time when the line of sight interacts with an enemy =/ Im trying to make them shoot/stop individually

    Thanks in advance!

    dropbox.com/s/gv6xua18d9fa3xz/Example.rar

    Also, if there are ways to optimize/organize my event setup, please let me know! XD Im still learning..hahah

  • I have it kinda similar...

    So the moment I add "For Each" on top, it stops shooting for some reason =/

  • The actions im using is currently:

    Minion | "Spawn(Missile)" at Minion(imagepoint1)

    -when encountered at a certain distance, it shoots

    -missile is set as a bullet behavior

    Missile | Destroy

    -missile dies from collision with Minion

    Is there something Im missing?

    I understand that spawning is to spawn onto every selected Minion as a instance copy, is there a way to split these up?

    How can I make the missiles shoot individually?

    (The amount of Minions on screen is not a fixed number, they are generated from a button)

  • Just simplified my description so its easier to read..lol

    So is there anybody that can help please?! aHhhhh! XD

  • So I have multiple Ranged Minions spawning from the left to kill the right side, but when the front of the line shoot bullets, the back shoots as well in sync..

    How do I seperate these?

    Thanks!!!

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cgsammu

Member since 13 Oct, 2012

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