cgsammu's Recent Forum Activity

  • Hey guys,

    I wanted to test out multiplayer functions on a dedicated server, does anybody know which website is the most compatible with Construct 2?

    Thanks!!

  • Hey guys,

    I'm looking for an experienced programmer to create a simple "Multiplayer" game template.

    And yes! this is a paid project =)

    Things I'm looking for:

    -Connecting to Servers

    -Replicate basic movements

    -Chat Room

    Thanks!

  • Hey guys,

    I'm planning to create a multiplayer game, which real-time players interacting with each other.

    What platforms with servers set up already has "proven to work" for C2 developers?

    How hard is it to hook up multiplayer?

    Clay.io?

    -I wanted to try this after seeing Bombermine, but it seems like they don't support the plugin anymore..

    Kongregate?

    Newgrounds?

    Facebook?

    Steam?

  • Hey guys!

    I was wondering how I should manage Turn-based RPG battle menus and item lists like Final Fantasy?

    I would imagine there would be a master list > hiding them> and making them appear when you unlock items/abilities?

    How should I approach this type of menu?

    Also, how can I auto rearrange items? instead of just using visibility?

    Thanks!

    -Sam

  • i know, but is there a way to open a link without leaving the game...is what im asking

    > is anyone else getting an error with the latest nw exports uploaded to steam if you're using the greenworks plugin? This is what i see when i run the app:

    >

    > Uncaught node.js Error

    >

    > Error: The specified procedure could not be found.

    > C:\Users\NATESC~1\AppData\Local\Temp\nw1964_32649\greenworks-win32.node

    > at Error (native)

    > at Module.load (module.js:354:32)

    > at Function.Module._load (module.js:310:12)

    > at Module.require (module.js:362:17)

    > at require (module.js:378:17)

    > at Object.<anonymous> (C:\Users\NATESC~1\AppData\Local\Temp\nw1964_32649\greenworks.js:13:18)

    > at Module._compile (module.js:454:26)

    > at Object.Module._extensions..js (module.js:472:10)

    > at Module.load (module.js:354:32)

    > at Function.Module._load (module.js:310:12)

    >

    Yep, same error going on here on r190.

    I have the same problem too...

    Also, using AppID: 123456 doesnt seem to work for me..

    Is this what everyone is using to test?

    Where can I locate my own AppID?

  • I was wondering, is there a way to open windows/links inside the game without leaving the web browser? Is there a plugin that does this?

  • Is there a way to load up a link, and navigate automatically back to the game?

    Or..perhaps load up a link without leaving the game? (ad purposes!)

  • I managed to turn off sandbox mode =) im able to test the game properly without waiting for Apple's 1 week approval!

    So whats happening now is....I cant buy it more than once..

    on iOS, it prompts "This in-app purchase has already been bought. It will be restored for free" and I cant get pass this....

    Basically, a "consumable" item is acting like a "non-consumable" (it failed to finish a transaction) I think...

    Anyways, I've been trying to figure this out with Ludei, but it seems like its something they need to fix on their end =(

  • Anybody? =/

  • Does anybody know if iOS In-App Purchasing process doesnt allow things like Webstorage, or Integers? Anything thats incompatible?

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  • So I managed to get my In-App purchasing working on Android

    But with the exact same build on IOS, it doesnt exactly work the same =(

    On Android:

    -When the player buys gold, the system successfully charges/receives the real-money, and adds the extra gold to the game - which is great!

    On iOS:

    -When the player buys gold, the system successfully charges/receives the real-money, BUT! it doesnt add the extra gold to the game after the transaction is completed..

    (Note: This worked on both TestFlight and Sandbox mode, just not on LIVE)

    The game has also been approved by Apple, and is currently on the App Store

    https://sammustudios.files.wordpress.com/2014/11/iap_ios_only_bug1.jpg

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cgsammu

Member since 13 Oct, 2012

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