sTARKi's Recent Forum Activity

  • Thanks, I'll check today or tomorrow

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  • How do I get smooth edges on a sprite? I can't make a duplicate for each image, the game will weigh a lot. But when trying to overlay a special sprite with "BlandMode - Destination out" on top of the main one, a problem appears when the sprite intersects another.

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  • If you give the player and the box physics behaviour then you should be able to push it around like in the video

    Yes, I know how to make a chiak so that the player pushes the box, but I can't get the identical behavior of the box as in the video. For example, the player jumps, touches the top of the box with his feet and the box rolls, or the player pushes the box and at that moment the part of the box that is near the player jumps up a little (I use Google translator)

  • Can you please share a less dodgy link than to a rar file that is flagged as a virus

    1) youtube.com/watch

    2) youtube.com/watch

    3) youtube.com/watch

    4) youtube.com/watch

    5) youtube.com/watch

    6) youtube.com/watch

    7) youtube.com/watch

    Sorry, maybe my pc is infected. Here are 7 very short videos, they contain several different situations of the behavior of the box, I'm trying to make exactly the same box for my game, but it doesn't work out. I want the same behavior and the same player-box interaction dynamics

  • 7 very short video fragments, link - cloud.mail.ru/public/ztYz/5NyyvvGnw

    Does the construct 3 allow the interaction of the player and the box, as in the video fragments? Exactly the same box behavior as the video.

    I can’t get it, can someone help, for money?

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  • Hello everyone, I have svgs that are loaded via filechooser, using the save event they are not saved because they are in the cache, there is an option to save svg as xml inside the project, but how to make xml into svg I do not know, maybe there is an option to save svg on the server, but how to load svg via URL I also do not know, maybe you have some solutions?

    thanks

  • Hello, how can I disable the cntrl-P cntr-R keyboard shortcuts when exporting via Microsoft Edge WebView2 ... or how can I disable the buttons participating in the keyboard combination, for example P or R, etc ...?

    For example, for export via NW.js, such a script is implemented and work:

    window.addEventListener('keydown', ev => {

    if (ev.ctrlKey && (ev.code === 'KeyP' || ev.code === 'KeyR' || ev.code === 'KeyF')) {

    ev.preventDefault();

    }

    });

  • Hi, I have a problem.

    1) If I export via NW.js, then the game does not slow down and gives out 144 FPS ( " every tick - set text to - fps" ), good!

    2) If I export a clean, empty project-project via webview2, then the game does not slow down and gives out 144 FPS ( " every tick - set text to - fps" ), good!

    3) But, if I export my game not through NW.js, but through webview2 using the same Project settings as in the base project (if I create a new clean project), then the game gives out not 144 fps, but 50-55 ...

    4) If you lower all the Project settings in the game, such as anisotropic filtering, the frame rate and so on, or turn it off, then you get a fps of 70-85, but not higher.

    5) I tried running the game directly in the Microsoft Edge browser and everything worked smoothly there. (I actually use C3 in google chrome)

    I don't think the game can consume a lot of video memory or processor resources, in any case, I have a powerful computer, this is not crisis 3 .... any ideas how to help me? I thought, after export, the FPS limiter would be set, but depending on whether several of them are enabled or disabled, the FPS settings may be slightly lower or higher. It turns out that the computer gives 144 fps, the game is 50-70 fps and I see micro-micro freezes (sorry, I use google translator)

    My game, you can try to export via webview2 and check if you will have fps 70 - 85 cloud.mail.ru/public/UB6F/6DxgrYrZU

    UPD: I found a problem, when I used export via NW.js, then I entered this into the command line '--in-process-gpu --disable-direct-composition --enable-features=nw2' , now I did export with a clean command line and everything is fine

  • It's strange, I updated and even uninstalled the plugin several times, but when I try to run the layout, where the object has Lunarray_LiteTween: construct.net/en/make-games/addons/510/lunarraylitetween-c3runtime., there is such an error on the page.

  • Xmm

  • After version 234.4 Projects with LiteTween behavior stopped opening for me, but uninstalling and installing these versions of the plugin helped. Perhaps it will help someone. dropbox.com/s/mca7fkjbxqs8vkw/litetween_C3.zip

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sTARKi

Member since 17 Oct, 2016

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