dplewis's Recent Forum Activity

  • It's available on Steam now too <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> https://store.steampowered.com/app/841500/Sheep_Game/

    It's been interesting watching the installs.

    Over 4 weeks it was downloaded around 300 times on Itch.io.

    Over 2 weeks it was downloaded around 1000 times on Xbox.

    Over 1 week it was downloaded around 5000 on Steam.

  • Very excited to announce that Sheep Game is now available for free on Xbox <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.microsoft.com/en-au/store/p ... 1jm2vdgrlm

  • Thanks for posting this tip. I've been tearing my hair out trying to figure out why the Xbox device family wasn't available.

  • Thanks, glad you like it

    Just because this game exists it shouldn't stop you from making yours. There's a few sheep herding games out there.

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  • I should warn you... it sucks as a single player game.

  • It will be free for at least a week. For anyone on this forum I'll always be happy to supply a key

  • If you fancy a bit of couch based multiplayer sheep herding I have just the game for you: https://dp-lewis.itch.io/sheepgame

    The development has finally reached a point where it's playable. It's not quite finished yet and I'm keen for feedback.

    My ultimate goal is to get the game into the Xbox creators collection and onto Steam.

    Trailer:

    Subscribe to Construct videos now

    EDIT

    Sheep Game is now available on Xbox https://www.microsoft.com/en-au/store/p ... 1jm2vdgrlm

  • I've been battling Xbox performance too, and I've taken similar steps. Broken large images up into smaller ones, limit loops etc.

    The game I'm working on a very simple 4 player game that doesn't have much going on in terms of animation or images but I've struggled to get the FPS above 50FPS when all four players are on the go. But I think I've finally found the reason for my performance issues. For me it's the collision detection.

    To find this out I ended up breaking my event sheet and placing key events into groups, then I've been able to run the debug layout view and watch the performance of the groups in the profiler. This has allowed me to see some of the bottlenecks that cause problems on the Xbox. I've also used Chrome's CPU throttle to help get closer to what I'm seeing on the Xbox.

    Hope this helps, if you've got any tips on how you're working with Xbox I'd love to hear. I find it quite slow rebuilding and side-loading the application - hence my move to throttling Chrome.

  • Signed. This would be so good!

  • I've finally got my first C2 game, "Ready to Roll", onto the App Store:

    itunes.apple.com/au/app/ready-to-roll/id599403480

    (I didn't realise that Apple changed the rules on editing screenshots, so my App Store page looks a little bland)

    It's very small and simple, and should give you about 20 - 30 minutes of fun :)

    The game was compiled using CocoonJS, and will run well on an iPhone 4 and above.

    Hope you like it!

    I loved using Construct 2, so much fun to use!

    <img src="http://gamesbylewis.com/readytoroll/images/r2r-1-sml.jpg" border="0" />

    <img src="http://gamesbylewis.com/readytoroll/images/r2r-2-sml.jpg" border="0" />

    <img src="http://gamesbylewis.com/readytoroll/images/r2r-4-sml.jpg" border="0" />

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dplewis

Member since 7 Oct, 2012

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