Jetta88's Recent Forum Activity

  • I see you finally put them on the Scirra Store. I've had the plugins long before then, but with these plugins, you helped me establish good revenue over the past few months and I applaud you for that.

  • I'm starting an early Black Friday Scirra Store on my products until December 1st, 2015.

    Get all of this:

    Originally, all of this would cost $59.52, but you can grab all of this for a limited time for $11.84!

    https://www.scirra.com/store/bundles/black-friday-super-bundle-3730

  • Great news.

    How many downloads do you have, to make such a money with ads?

    The money doesn't come from the ads. Most of the money I made comes from connections and making custom C2 mobile apps for clients and selling reskinned existing apps on Flippa.com

  • A couple of good links I didn't know about in the ASO section: thanks for sharing!

    Cheers.

  • Do you have an example source that you can share so I can check and see the problem?

  • Just use Letterbox Scale, export your project to Cordova and view in the emulator and tell me if that worked for you.

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  • Use Letterbox Scale.

    Recommend window size:

    LandScape (854x480)

    Portrait (480x854)

  • I made a guide last year that I sold that explained about how to promote your game using Facebook Groups and ASO (App Search Optimization).. It's a bit outdated but it's still effective, so I updated minor parts of the guide and made it free. You can grab it here..

    http://www.jetta88productions.com/mobilemarketing

  • > Well it depends on how much traffic is on your app. the more people use your app the more you earn. you can earn around $200 dollars or more in a day iff their are around 2000 downloads. By my game ADVENTURE RUSH, i m earning $150 dollars a day.

    >

    Can anyone tell me/guide me regarding how to get downloads for your game? I've just freshly uploaded my game on Play Store and there are not much downloads, only 20 so far. How does it work out ? can anyone share their experience ?

    here is the playstore link: any type of feedback and suggestions on how to get downloads will be appreciated!

    Thanks.

    I made a guide last that I sold that explained about how to promote your game using Facebook Groups and ASO (App Search Optimization).. It's a bit outdated but it's still effective, so I updated minor parts of the guide and made it free. You can grab it here..

    http://www.jetta88productions.com/mobilemarketing

  • Alright, I'm making changes because I just unpublished my book from Amazon. Amazon isn't for me right now...

    The book is now on Scirra Store. I'm currently running a bundle deal which includes my new book and "Making money with Flippa and Construct 2" for 50% off.

    https://www.scirra.com/store/bundles/le ... undle-3725

  • Make Android games within 1 hour — Now for sale in the Scirra Store!

    https://www.scirra.com/store/ebooks/make-android-games-within-1-hour-1643

    <p>Ever wanted to create your own Android games, but felt that it was too difficult? Time have changed and now you don't have to. This book will make it easy for you to create your own Android game within an hour to submit to Google Play. It breaks everything from importing graphics to exporting to an Android APK file using Construct 2 as the game development tool. This book will not disappoint.</p>

    Use this topic to leave comments, ask questions and talk about Make Android games within 1 hour

  • About ~20 MB is the size of the Crosswalk Runtime. If you don't want that extra space on your apps, just select "Shared" under Crosswalk Runtime. The only problem is when a player starts your game, they will be prompted with a "Install Crosswalk Runtime" message before they can play the game.

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Jetta88

Member since 6 Oct, 2012

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  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
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    Popular Game One of your games has over 1,000 players
  • x6
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
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