Jetta88's Recent Forum Activity

  • A couple of good links I didn't know about in the ASO section: thanks for sharing!

    Cheers.

  • Do you have an example source that you can share so I can check and see the problem?

  • Just use Letterbox Scale, export your project to Cordova and view in the emulator and tell me if that worked for you.

  • Use Letterbox Scale.

    Recommend window size:

    LandScape (854x480)

    Portrait (480x854)

  • I made a guide last year that I sold that explained about how to promote your game using Facebook Groups and ASO (App Search Optimization).. It's a bit outdated but it's still effective, so I updated minor parts of the guide and made it free. You can grab it here..

    http://www.jetta88productions.com/mobilemarketing

  • > Well it depends on how much traffic is on your app. the more people use your app the more you earn. you can earn around $200 dollars or more in a day iff their are around 2000 downloads. By my game ADVENTURE RUSH, i m earning $150 dollars a day.

    >

    Can anyone tell me/guide me regarding how to get downloads for your game? I've just freshly uploaded my game on Play Store and there are not much downloads, only 20 so far. How does it work out ? can anyone share their experience ?

    here is the playstore link: any type of feedback and suggestions on how to get downloads will be appreciated!

    Thanks.

    I made a guide last that I sold that explained about how to promote your game using Facebook Groups and ASO (App Search Optimization).. It's a bit outdated but it's still effective, so I updated minor parts of the guide and made it free. You can grab it here..

    http://www.jetta88productions.com/mobilemarketing

  • Alright, I'm making changes because I just unpublished my book from Amazon. Amazon isn't for me right now...

    The book is now on Scirra Store. I'm currently running a bundle deal which includes my new book and "Making money with Flippa and Construct 2" for 50% off.

    https://www.scirra.com/store/bundles/le ... undle-3725

  • Make Android games within 1 hour — Now for sale in the Scirra Store!

    https://www.scirra.com/store/ebooks/make-android-games-within-1-hour-1643

    <p>Ever wanted to create your own Android games, but felt that it was too difficult? Time have changed and now you don't have to. This book will make it easy for you to create your own Android game within an hour to submit to Google Play. It breaks everything from importing graphics to exporting to an Android APK file using Construct 2 as the game development tool. This book will not disappoint.</p>

    Use this topic to leave comments, ask questions and talk about Make Android games within 1 hour

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  • About ~20 MB is the size of the Crosswalk Runtime. If you don't want that extra space on your apps, just select "Shared" under Crosswalk Runtime. The only problem is when a player starts your game, they will be prompted with a "Install Crosswalk Runtime" message before they can play the game.

  • How big are your animations frames?

    20 enemies with 4 frames of animation on the screen at once. That will put a load on your mobile device.

    If you want to use explosion. Instead use a single image explosion sprite and use "Fade"..

    https://tinypng.com/ helps a bit too.

  • This thread does not sound encouraging to some one who's still considering purchasing C2. I've read all the posts and seems like the 'experiences' have ranged from minor frustration to keyboard smashing aggravation.

    Kazaa seems to have found several sources of income from Construct (which is encouraging) but 3 things struck me.

    • Since you claim that's your first month, that's impressive. But I suspect you've spent many months getting to that point. Nobody is going to write a book on Construct in their first month.
    • For those of us just diving into Construct, I seriously doubt we'll be raking in $1400+ a month off of clients.
    • Re-skinning a game is more about art, creativity and a good paint program. I also notice you plan to create an online course and have written a second book and you create templates. It seems to me the niche you've dove into isn't publishing with Construct, but rather making money off those who want to publish with Construct (which isn't necessarily a bad thing.)

    I've also looked at what C2 apps on Flippa sell for and if what I saw was an example of what people pay, I have to ask, did you spend more than 20 hours re-skinning those apps? Because if you did, I make as much money per hour driving a school bus.

    I realize that making money with Construct is a lot like those get rich quick ads you see on late night television, "your experience may vary". And I also realize that creating a profitable app is not something everyone is going to do right out of the gate (artistic skills drawing a big line in the sand). But if I'm going to shell out $129.00 (which will still buy half a cart of groceries or 2 tanks of gas) and then, fork over 10% of my first $5,000 (which I seriously won't mind doing should I get to that point), I'm not really encouraged reading about spending a month creating a game and another month getting it published, or worse... having to pay someone to help you get published or worse... having to buy a plugin just to get published because the ones with Construct don't work... or even WORSE, $500.00 to remove a splash screen because your choices for getting published are THAT limited? Seriously?

    I understand the point of this thread is to convince Ashley that Construct needs to be a start-to-finish solution. Here's what I'm convinced of:

    • The speed at which I'm able to learn Construct and create working apps/games is amazing.
    • The experiences I've read about in this thread totally negate #1.

    I honestly can't see spending the money if I'd end up like one response: One game published but 5 sitting on the hard drive because publishing is such a pain in the ass.

    > Conclusion - The lack of an in-built exporter is the single biggest weakness of Construct 2 and I can absolutely see how it could be a complete show-stopper for new developers trying to build their game using C2.

    >

    Thanks for your honesty. Until I learn a lot more... the show has stopped.

    I'll be happy to answer your thoughts and concerns..

    [quote:2gloo7v0]I've also looked at what C2 apps on Flippa sell for and if what I saw was an example of what people pay, I have to ask, did you spend more than 20 hours re-skinning those apps? Because if you did, I make as much money per hour driving a school bus.

    Yes, most of the Flippa auctions are lowballers. Sad to say, but it virtually takes me about 20 mins to reskin an app, especially if I have the art available. Reskin isn't rocket science. All your doing is replacing game assets with new fresh ones. I have a day job, but an extra $2,000 income is very welcoming to me. You make alot more from Flippa auctions, if you have a well established app with many downloads and making great amounts of money a month from ads and in-app purchases.

    [quote:2gloo7v0] For those of us just diving into Construct, I seriously doubt we'll be raking in $1400+ a month off of clients.

    Of course, you will have to make connections. Being on Flippa allowed me to make those connections.

    [quote:2gloo7v0]Since you claim that's your first month, that's impressive. But I suspect you've spent many months getting to that point. Nobody is going to write a book on Construct in their first month.

    I've been on Flippa for months (March 2015). My niche was to sell app reskins with $1 Reserves. While making nearly $4k in 7 months isn't nearly anything to boast at, but it's still an extra $4k that I've earned on my yearly income. I released my "Making $$$ with Flippa and C2" in July 2015, so that gave me 4 months to research on how I made money with C2 and Flippa and I wanted to share with others how I made passive income with it. In Sept 2015, I was able to score my first freelance client to make a mobile C2 game.

    Will C2 replace my day job? No, but it's one of the tools that I use to dream to making an living with passive income. Once, I make at least $10,000 a month from passive income, then maybe I can quit my day job and focus full-time on working online.

  • I checked out your report Looks pretty good there! How long have you been building up your paying client pool?

    About two months now. All of my custom work clients come from Flippa. When they see that I build app reskins, they want to outsource to make a brand new fresh app for them. There've been times where I had to deny new requests because I was focused on finishing another client's app.

    that's an awesome report, especially the freelance client work one. I haven't got that many with my freelancing business, is that only for C2 related freelancing or are there some others?

    anyway, thanks for sharing

    All C2 related freelancing because these clients come from Flippa and them just randomly ask me to make a fresh app for them. I'll give you a tip, these guys love addons such as Chartboost, iAP purchases, etc.

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Jetta88

Member since 6 Oct, 2012

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