friendlyduck's Recent Forum Activity

  • D'oh. As usual, it was the most stupid of problems. The text box I was using was set too small so the text was hidden when it got set to the Time Manager string! Thanks again for a great plugin and help.

  • Thanks for the reply! I've saved it as a .caproj which I don't see many people using on the forums etc... so I'm not too sure how easy they are to share? I'll keep trying to fix it though, I'm sure i'll get there in the end, even if it means stripping the plugin out and starting again on that section. Cheers!

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  • Thank you! This is exactly what I was looking for. What would I need to change to speed up the animation to maybe half a second or a second? I can't seem to get it to run as smoothly as your example when I start changing numbers.

  • Hey,

    In the game I'm making, the player can rotate the 'world' by 90 degrees at any time. I've got it working really well by simply rotating the layout but I think animating this rotation would really benefit the experience.

    What's the best way to achieve this? As all my attempts so far have failed to create anything usable.

    On a side note, I'm also having trouble with a Time Manager plugin, if anyone can help there? scirra.com/forum/plugin-time-manager_topic49030_page4.html

    Thanks!

  • The plugin looks great but I must be going wrong somewhere, and it's driving me nuts!

    Whenever I try to display a counter in my game, the text box gets set to nothing and disappears. I give it an initial value of '00' and then every tick try and replace the text with the TimeManager string.

    Here's a screengrab of that part of my event sheet.

    Anyone any ideas? Thanks!

    dl.dropbox.com/u/5518010/timemanager.png

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friendlyduck

Member since 5 Oct, 2012

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