jordonbc's Recent Forum Activity

  • I am working on a multiplayer game and for some reason only one peer can shoot at any given time. The host is completely unaffected. If I have 4 people on one multiplayer game only the host and one peer can shoot at a time.

    I have tried lots of ways of creating this piece of code but it either doesn't work or only partially work. I have had this problem since December and I really need this to be fixed as i am releasing my game in a few days.

    Here's the shooting code:

  • Thanks

    How can I make this unlimited?

  • I am working on a multiplayer game and I want to make it so users can use their own images for their characters. The code does seem to be working but it changes all the players and not just your player.

  • Thanks for the feedback, I have added the features that are still in development in the description of the game.

    Did you find all the easter eggs on the main menu?

  • I am currently working on a game called Alien Wars and I would like people to test the demo and get their feedback.

    Known issues

    Singleplayer does NOT work

    No controls menu - use the game instructions at top of game window.

    Multiplayer sometimes works through internet.

    There are easter eggs on the main menu, tell me in the comments if you find them...

    TIP: you may want to click a few times on things

    https://www.scirra.com/arcade/shooting-games/alien-wars-demo-14637

  • I have spent all day trying to figure out what is wrong with my shooting system for my online multiplayer game.

    The problem is that the host has the priority over shooting when both, the host and peer press the left mouse button. If the host is shooting and the peer presses the shoot button it doesn't work, but if the peer shoots first and then the host shoots then the peer stops shooting, even though they still have the button pressed, the host starts shooting.

    It's like the shooting works for just 1 player at a time and the host has the priority.

    I have added "for each player" but it changes nothing.

    here's a screenshot of the spawning lazer system:

    Heres the mouse press event:

    Here's the capx file:

    https://drive.google.com/file/d/0BwLyAW2y-zSoSVFtcDNCMmVSTHc/view?usp=sharing

  • delgado I have made the adjustments to the button press events but how would I change this?

  • How would I make the bullet actually move and hit the player in multiplayer rather than resizing the bullet from the player's position to the mouse position like what the Ghost shooter multiplayer tutorial does?

  • Server had crashed and has been reboot now.

    If you have questions about reliability you can always buy the signalling server software in the online shop and run it on your own hardware server to keep a constant access on your server and configure it as you like.

    Ahhh Thanks .

  • I have been working on a multiplayer game since october. I have not been able to get the online working since yesterday afternoon. The 'on signaling error' event always seems to throw a '[Object Event]' error everytime I try to connect to multiplayer.

    Pressing F12 reveals that it is getting: 'WebSocket connection to 'wss://multiplayer.scirra.com/' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED'

    I am getting this error on 3 Computers in different locations.

    Is the signaling server down?

    Is there any other signaling server that I can test to see if multiplayer works?

    My game is online at: https://jordonbc.github.io/alienwars

  • Hi, I have been working a game called "Space Master" for about 1 day now, I would like to like to ask if anyone can give me some feedback on the game. Just keep in mind that this is my first "Real" game.

    Here's the game URL: https://jordonbc.github.io/SpaceMasters as it is on my website.

    PS: There is no loosing screen as I haven't had the time to make one and the game is still in beta.

    If you die in the game just refresh the page.

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  • It work now thanks for helping me.

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jordonbc

Member since 16 Sep, 2016

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