rrosai's Recent Forum Activity

  • I've had my game released on everything but IOS for some time now, trying to get the IOS version done through virtualization with no luck yet.

    I can pay 50USD for someone to just take the xcode project output by Cocoonjs and compile it into an IPA to upload.

    I can't reply to PMs for some reason so PM me your contact info or e-mail richo.rosai999jdw@gmail.com (remove the 999) if interested.

  • Agh this is so frustrating.

    I can't PM or even reply to PMs unless I just do random stuff on the site like a pidgeon until a number gets high enough?

    Any of the people who PM'd me or anyone interested please PM me with your e-mail address I suppose.

    The non-IOS versions of the app in question are out by the way: quizmasterzero.com

  • (Apparently I'm not allowed to post bbcode links in spite of buying the license, but oh well.)

    So I finally released Quiz Master Zero and the Silky Road (http://quizmasterzero.com/demo).

    Android:

    play.google.com/store/search

    Chrome too, although it won't show up with a search for the title... <img src="smileys/smiley6.gif" border="0" align="middle" />

    chrome.google.com/webstore/search/videogame%20trivia%20quiz

    Now it's just a matter of somehow navigating the nightmare that is publishing to IOS without a mac...

    [TUBE]fxD_mcA_YaI[/TUBE]

  • Thanks for the info Draspur. I have spent quite a bit of time getting a virtual mac working, and I do have my testing device of course, so I'm wary of throwing all that away, but I'm also not too keen on getting stuck again if you're right. The non-IOS release is going to happen in a matter of days, and then I want to try to get the Apple version asap.

    Of course, I can't really simply use your Apple account since you'd get any money made from the app. And you might not want my app to tarnish your channel or whatever. But if there is a reasonable way to go about it I might still be interested (apparently I can't initiate PMs btw)

  • And the Build service will give the exact same result as compiling whatever cocoon gives me myself?

  • Is this info still right?

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  • Or is there one?

    I've seen a lot of information about this but it's not so clear to me. Bottom line, is there a way to get an IPA file or whatever you need to upload to the app store without buying a mac just to compile?

    I've got a game running fine on ios and android through the cocoonjs launcher, and I'm getting ready to release.

    I've read about using the phonegap build service, but I'm not sure if the pbxproj and other files cocoonjs gives me are what I need, and the site seems to say (contrary to many forum posts I read) that you still need a mac to get your certificate or some such. And then I read posts about people using the ludei cloud compile service, but that is just something to give you said xcode project files and won't actually compile with your developer info, right?

    I'm currently trying to install a osx on a virtualbox which will hopefully yield results, and I'll update if it does.

  • But doesn't CocoonJS say that as long as it works in the Launcher App in it will work the same in both apk and ios?

  • Thanks.

    I did see that in a tutorial but I don't even come close to meeting the bandwidth requirements.

    And even if I [blech] bought a Mac that doesn't include the time it will take for me to learn the first thing about using a mac or about half the stuff on that page.

  • Hi,

    I am in the middle of creating an app in Construct 2, or rather the programmer I have on board with me is.

    Due to a miscommunication, when it came time to start testing out the app on IOS, I was suddenly informed that in fact, contrary to what the Scirra homepage would seem to suggest, building IOS builds is not a straightforward or even a guaranteed process like with GMS, etc., and in fact even requires the purchase of a Mac computer.

    So now I am scrambling to find someone who might like to join the team to be in charge of making IOS builds.

    If I understand correctly, on our end we can make it as far as "generating a file to be used in XCode, a program similar to the SDK used with PhoneGap, but that only runs in Mac". I think this is from CocoonJS.

    Anyway, I would welcome someone who has a license and would want to work from the CAPX level or someone would only want to send back builds based on the aforementioned XCode file, but in any case if anyone who knows well the process of building IOS builds wants to help out, I can offer hopefully sufficient compensation for the time, and/or a percent all proceeds from the app store indefinitely assuming it works properly.

  • I have a list of 2000 text strings. Each string has several tags attached to it marked ON or OFF. Let's say SWEET, SOUR, SPICY, TART and SALTY.

    I want the user to be able to make these tags either ON, OFF, or EXCLUDE.

    So if the user selects SWEET and TART as ON, it will create a pool of text strings which have either of these tags. But if the user selects SWEET as ON and TART as EXCLUDE, it will create a list of all the text strings with the SWEET tag, but then it will exclude from this list any of these which also have the TART tag.

    So far I can only create a pool of all the ON tags, and I can't figure out how to cull the ones marked EXCLUDE.

    Is there a logical way to do this without assigning an ID to each text string?

    I hope this isn't so vague as to be a waste of time asking...

  • Note this section:

    b]You must test on mobile from the start. Your computer may be well over ten times faster than your mobile device. To avoid surprises test regularly on the intended device to make sure it is still running fast enough./QUOTE]

    I don't think I could have gotten much more "from the start" than a few hours of work and a couple of text boxes... but okay. Maybe a game with no motion where you see how long you can stare at a white dot would be a more realistic goal for C2.

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rrosai

Member since 29 Sep, 2012

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