I would be happy to help you promote your addon ! You can find a video and screenshots of the game here : forever-a-clam.itch.io/voidborne
Its still under active developement, but feel free to use the video for your showcase. The first seconds of the video are showing a fight against small ships, which all have trails created with your addons.
I just realized that this addon is not working with WebGpu, the game/preview crashes as soon as a trail needs to be rendered.
As WebGpu will become a standard in a near future, this addon will sadly become unusable.
Ashley write a blog post on it, explaining how to port addons to WebGpu : construct.net/en/forum/construct-3/general-discussion-7/construct-webgpu-status-thread-177456
Is there a chance that your addon will be ported ? ^^
Maybe with a motivation screenshot ? img.itch.zone/aW1hZ2UvMTU2ODAwNy8xMzMwMzEwMC5qcGc=/original/5Dgt9U.jpg
Thanks for replying ! Ill check for updates from time to time ^^. Its not a gamebreaking issue and the effect looks very cool in any other situations, so i will work around for now.
I tried to dynamically upgrade the length of the trail by the time scale's factor. The result is not good enough to be usable, but its a good start.
This addon is a very strong tool for my current project's visual identity and i very preciate it ! (if you wanna see it in action : youtube.com/watch ).
Is there a way i can modify the refresh rate of the trails ? By "refresh rate" i mean the time it takes for the trail to reach his "head". I try to use some slow motion in my projet, but the trails seems to be not affected by the time delta. The result looks like the emitter just slows down, but not the time itself, because the trail keeps refreshing at the same speed as usual.
Awsome addon ! Works perfectly for some Homeworld style spaceship trails : ibb.co/y594d0z
Member since 14 Sep, 2016