Demetari's Recent Forum Activity

  • alextro

    Wow. I wish I understood why that made it work.. and something tells me that because I don't, I need to re-learn fundamentals and start over if I mess with this any further.

    Thank you for the help! This made my project playable once more.

    Cheers!

  • Correction: 11 years ago. o_o

    ..also, when I say infinite tiles--I mean only one the first row.. because its not generating them on any additional rows... or so it would seem.

  • Insane Necromancy Time.

    9 Years ago.. in a galaxy much like this one..

    Kyatric posted his > iso_tile_map_example.capx

    It worked.. until it didnt.

    I used it in a project many years back.. loaded it up for nostalgia recently.. and to my dismay was met with infinitely spawning tiles until fps drops to nothing.

    I looked it over and don't possess the knowledge to spot the issue.. at least not any longer if I did.

    How do I get it working again as intended? I'm hoping its something minor and easily missed.

  • ... I can wait until C4 for that dream though

    Gimme multi-core performance 144fps 2.5d and a button that reads my mind and makes the game for me plox kkthxbai.

    /sillyness aside, Id rather not wait 5-10 years before 60FPS HTML5 single-core performance becomes a reality, personally.

    More than likely going to need to wait for an HTML6 let alone a C4... or some sort of new language made by Jon Blow or John Carmack, utilized best with its own construct/unity-esque & modular editor.

  • You're Right! I can't get it to crash for the life of me. This is wonderful! I was holding off on all of my game projects mostly because of this one problem (no auto-saves being the hand-in-hand reason why it killed my workflow for me). With it gone, I can return to my work on this as soon as I finish my current affairs. I'm looking forward to a no-crash work cycle! Woot! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I certainly wouldn't mind seeing C2 allow us to make games fashioned like Sonic 3D Blast from the Genesis/Saturn days... but that game was Hardly 3D in my opinion; more isometrically 2.5d really.

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  • I've had to click + double click the white area under the "More informations|help" to experience the crash.

    Yes, sometimes it happens on only a single click (such as when I'm at my most vulnerable), or sometimes it takes multiple clicks (when I'm trying to reproduce it purposefully, of course)

    I'm somewhat relieved to hear that it isn't turning out to be only my particular setup which is allowing the crash... Perhaps this problem can be fixed in a future release. Until then, I will enjoy the auto-backups now, and fret much less.

  • I still can't reproduce this. Can you tell me precisely the exact sequence of clicks you use after opening a new project?

    I've just discovered how to more easily recreate this problem. Ramones actually made me think of it with what he said:

    ...if I have more than one object selected and I click in the white area below properties or on the grey margin to the left of the properties. It doesn't crash if I've only a single object selected and I click there.

    I mentioned that this crash only occurs when I had a sprite selected in the projects tab on the right dock, and then clicked somewhere in the left dock's properties tab below "More Information | Help". What I didn't take into account, is whether or not selecting a sprite in the Projects tab also highlights/selects all of those sprites in the layout. It does, and if you have more than one of that sprite anywhere in your layout, you will crash when clicking in the mentioned location. It doesn't happen for me if I only have one instance of that sprite placed in the layout.

    Like So:

    <img src="http://img577.imageshack.us/img577/3299/propertiesclickcrash003.png" border="0" />

    The exact clicks to reproduce this error from scratch, without a capx example, would be:

      Open Construct 2 r114/r116/r117 by double clicking a desktop shortcut, left click File (or the file button rather), left click New, left click New Empty Project, right click "Object types" in the Projects Tab, left click "Insert new object", double click Sprite, left click anywhere on the layout to place it, Exit out of "Edit image" window that should pop-up, Ctrl+C to copy the sprite already selected, Ctrl+V to initiate pasting duplicate sprite, left click anywhere else on the layout, left click the Sprite listing under "Object types" in your Projects tab, left click anywhere below "More information | Help on the left, Construct 2 should crash and create the stopped working window.

    This happens on any project I've opened where a sprite has more than one instance in the layout, and that area is clicked.

    Can anyone else reproduce this? Maybe it's specific to Windows XP (I tried on Windows 8)

    Actually, it looks like out of the 3 other posts in this topic which claim they've experienced this, only one of them had Windows XP, the other two were using Windows 7 SP1 64-bit like myself.

    Keep your work safe with C2's backup options ?

    <img src="smileys/smiley18.gif" border="0" align="middle" /> ...How in the world did I miss that when I read the manual, good grief. Thanks Kyatric, been reading your helpful replies in topics for a while now. /Insert "feels like a fool" sentence.

    EDIT: Just checked to see if clicking anywhere else can cause the crash as well. Had no luck except for one spot.. clicking anywhere to the left of the properties tab on the edge of the screen/window.. probably only a one-to-few pixel-wide spot which is just as deadly all the way down the side of the tab.

    Sounds to me like Construct doesn't know what to do when attempting to deselect from multiple sprites (by clicking an area that doesn't have any backboard-like coded response as to how to de-select them, like when you click off them in the layout? It has no problem deselecting a property after editing it, but using that spot to deselect the sprites?: No good.

  • Tried it in r116 shortly after my last post, and sure enough it still crashes if clicked in that area.

    I actually just did it to myself again on accident for the first time since I created this report.. After 4 hours of work and not one save inbetween. <img src="smileys/smiley11.gif" border="0" align="middle" />

    I really need to setup a timer that goes off every 15-30 minutes, signalling me to save...

    EDIT: Come to think of it, I really hope there's an auto-save or recovery feature eventually.

  • I haven't checked to see if it occurs for me in r116. I will attempt to recreate the error in that version on this setup, and post results.

  • Choose your link to the .capx file:

    SkyDrive: sdrv.ms/Wm3jjW

    GoogleDrive: docs.google.com/file/d/0B_iD8rHtDLHNREJQMUFZbnBOS1E/edit

    DropBox: dropbox.com/s/e4spe471d85bw9y/PW%20DumDow%20v.0.0.1.capx

    Steps to reproduce:

    1. Open the .capx Project.

    2. Left Click to select the "Cloud" Sprite in the Projects Tab.

    3. Left Click and/or Double Click anywhere in the open space below "More Information | Help" in the Properties Tab for the "Cloud" Sprite (Sometimes multiple or repeated/fast clicks will recreate the crash easier).

    Observed result:

    <img src="http://img10.imageshack.us/img10/5782/propertiesclickcrash001.png" border="0" />

    Sometimes, when clicking below "More Information | Help" in a Sprite's Properties Tab, it causes Construct 2 to immediately freeze and bring up a "Construct 2 game creator has stopped working" error window before crashing from being non-responsive. I've tried waiting it out overnight, but it never recovers from non-responsiveness, and all progress is lost since the last save (naturally). This always happens to me when I (out of habit) click off a property to allow it to register the change (i.e. to allow the change to be saved). When trying to reproduce the crash from a fresh load of the project, it mysteriously sometimes takes numerous clicks to cause it to crash again; not true when it happens to me during a work session.

    Expected result:

    For literally nothing to happen at all, instead of a crash, maybe? Shouldn't it just de-select the previously selected property, and register nothing, because I am clicking in empty space? There should be a warning sign over the area or something, because it has killed many hours of work until finally I had no choice but to report the issue here. It's hard to break the habit of clicking in that area.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    This error happens within Construct 2 itself, not any browser)

    Operating system & service pack:

    Windows 7 Professional - Service Pack 1

    Construct 2 version:

    Release 114 (64-bit)

    ------

    I apologize if this error has been reported before, but I assure you I extensively attempted a search for such an error as this reported previously and came up with no results.

    I also appreciate any assistance or response in this matter and patiently await information when deemed most convenient.

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Demetari

Member since 26 Sep, 2012

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