nimos100's Recent Forum Activity

  • As long as you only need to test a few globals it should be fine, but if you plan on testing a lot then i wouldnt use it either.

    But a way you can do it, is by adding a local variable or global, whatever suits you.

    Lets call it:

    Lowest_value_found

    Then you add:

    If G1 < G2 Set lowest_value_found = G1.value

    After that you test the next one against than value.. so:

    If Lowest_value_found > G3 then Set lowest_value_found = G3.value

    and then you continue.

    I dont think there is a way to loop through Global variables, so using this method is really bad if you have to test like 1000s, as you would have to do a lot of tests. Then you would be better off, using an array as already suggested. If you dont like arrays you can do it with a list as well.

  • OMG how can i have missed that <img src="smileys/smiley9.gif" border="0" align="middle" /> , well thats just perfect.

    Thanks <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Hi

    Think it would be a good idea if it were possible to organise your objects a bit better.

    For instance what im thinking is when you press "add action" all your objects are added in a huge pile making it a bit confusing if you have a lot of objects.

    So a feature where you could add objects to categories or something so you could easier find them would be cool.

    To give an example, i might have a scoreboard containing a lot of graphic, texts etc. If i could add all these to a category called "Scoreboard". And doubled clicked it, the object viewer would only show objects belonging to that category. Think it would make it a lot easier to find and know which objects were used on the scoreboard, without having to scroll through a long list of objects not relavante for what im currently working on. Would also make it harder to accidently pick a wrong object, which name might remind of another one.

    As i see it, it should be purely for organising objects.

  • Hey

    I have added a save and load function to my game, and it works fine as long as the user doesnt close the application.

    But i have a problem when i open the application to find the names of the save games, so the user can select them from a list rather than having to remember the name. I have looked at the webstorage, but i dont like that if the user clear his local storage the games are lost. I would like it to be more solid.

    Anyone know how or even if its possible to do it?

    Thanks

    Dont know if its part of the minor things you want to add, but otherwise the ability to create a specific object in a family would be a really nice improvement.

    All the ideas sounds cool, but have to go with the debugger.

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  • Hi Just wondering how people make huds, as i find it a bit time consuming if there are lots of stats, so wondering if im doing it the smartest way.

    The way i do it currently is i have a sprite that acts as the background for the hud. And all the stats (text, buttons etc) on top of that and add all of them in a container. To align all of them so they appear correctly during runtime, i add imagepoints for each stat, and position the stats when they are created in the game. However since design time and runtime doesnt look exactly the same, it means that i can only use the design time as a reference to align the stats somewhat correctly, but to make it 100% correct, i have to run the application over and over to check if it also is.

    So are there any other way to do this easier?

  • You can make a global variable called "Last_generated_number" and each time you generate a number you store it here.

    Then you can do a check:

    While

    random(number) = Last_generated_number

    Then as long the random(number) = Last_generated_number it will make a new roll.

    Then when its not Equal to the "last_generated_number" it will continue and you can use it. Then you store the new number in the "last_generated_number" variable, so it will be used for the check next time.

    If you dont used negative numbers. You can just put "Last_generated_number" to -1 as default from the beginning, so it will never match the first generated number.

  • This is a guess as im not sure how or when you get the error message :) but maybe you are trying to store more data in the variable than possible.

  • Btw im using IE 9

  • Here is an image, with how it works in both internet explorer and chrome.

    In chrome after i select item 2 in the list it changes to item 2 and item 3 with no problems. But in internet explorer it doesnt. However in some cases it might select the item if i try to select another, like in the screenshot where i select item 3 even after it fails selecting item 2. However other tests i made it wont change at all. But if no one else seems to be having this problem, its probably just my internet explorer that is screwed up somehow.

    <img src="http://i48.tinypic.com/24ywwvm.jpg" border="0" />

  • I just change the item in the list object. There are no events or anything added to the project, its a completely empty layout with a list object that have the 3 default added items, that are there when its created. And i just try to select for instant item 2, but it wont change it.

  • Link to .capx file (required!):

    http://

    Im not sure if its a bug with construct 2 or not. But if someone can try it and see if they get same result it would be great. It seems to only happen in internet explorer for me.

    Steps to reproduce:

    1. Create a new project and add a list. just using the default settings.

    2. Change the item in the list.

    3.

    Observed result:

    Wont always change item.

    Expected result:

    That it change item.

    Browsers affected:

    Chrome: no

    Firefox: Dont know

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7 Service pack 1

    Construct 2 version:

    r124

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nimos100

Member since 23 Sep, 2012

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