Creating HUDs

0 favourites
  • 1 posts
From the Asset Store
Awardkit
$5 USD
Create custom awards and achievement or use the many templates and create your own.
  • Hi Just wondering how people make huds, as i find it a bit time consuming if there are lots of stats, so wondering if im doing it the smartest way.

    The way i do it currently is i have a sprite that acts as the background for the hud. And all the stats (text, buttons etc) on top of that and add all of them in a container. To align all of them so they appear correctly during runtime, i add imagepoints for each stat, and position the stats when they are created in the game. However since design time and runtime doesnt look exactly the same, it means that i can only use the design time as a reference to align the stats somewhat correctly, but to make it 100% correct, i have to run the application over and over to check if it also is.

    So are there any other way to do this easier?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)