nimos100's Recent Forum Activity

  • Ok I don't really know a lot about performance when it comes to mobile phones, as I don't work with those, so it might very well be true. However its written about 2 years ago so a lot of things might have changed and then again not . So probably need Ashley or someone that work with mobile apps to clarify it.

    It seems that the textbox doesn't have an align feature, sorry for that, thought it did

    But cant you just add a functionality so if content (Value) of score is higher than 99 you move the textbox X pixel to the left?

  • Can you post the code might be easier. As I noticed it seemed to start lagging at the speed increased so maybe there are something not quite right?

  • I have only added a game to kongregate which I made in a few days as a test to see how you actually did it. And it was fairly easy, but the help you get seemed very limited to none, and a lot of people seemed to having problems with different things with no reaction from them, so seemed like it was more or less a site that was just suppose to run it self. So the game worked sort of, but the integration with them wasn't working correctly and not able to find the error and no help from them. I kind of just left it there and think it might have made a few bucks, nothing worth talking about. And seemed like you have to make a REALLY good game to have any chance of making any money there. As there are so many games and if your game is not on the front page it more or less just filling up space as only the most popular games are on the front page or those that pays for ad space. For me it weren't really a problem as I didn't expect the game to do any good anyway. But I wouldn't aim to make a game for such site again, if my goal was to make money on it, it really doesn't seem to be worth the time. Anyway I didn't spend all that much time there, so its just an initial impression of how it worked.

  • Think you misunderstood what I meant.

    Im talking about the shapes that drops, how do you make them stick to each other? But from you description I assume that you don't, and you just apply the same speed to all of them?

  • Np and good luck with the project

  • Ok can see what you mean. However its hard to pin point where the problem is, how do you match them together?

    Is it a set position to imagepoint or are they pinned?

  • Can you show an example don't understand what you mean?

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  • [quote:1jk3ogt9]Sounds good. Thanks Nimos. Feeling im biting off more than I can chew, but dammit I'm determined ot at least get the game concept down

    Yeah that's a good idea. Just break it up into smaller steps and you will get there.

    So maybe start by just making it possible to move the character around as you want it to. Then go on to making the character able to attack etc. As you learn each of them, even if they have nothing to do with the next thing you want to do, it will be easier and easier as you start to understand the general way that C2 works.

  • [quote:i6wqyltz]"The cards only have the power that you yourself give. More importantly is understanding that the same is true for your life" © 2014

    In other words hokus pokus

    Well I don't think you have to leave it out, im pretty sure that you can make it just as accurate as the real thing

  • Well im not sure that any advise of how to do it would make it a lot easier, if you are not sure how to make any of it work. Because you are talking about several key functionalities that each could take quite a long time to explain in details. And most people assume that when people ask for help they at least have tried to solve it so they have something that doesn't work

    So if I were you I would do some tutorials and read the manual on topics that include, "How to use keyboard", "How to work with animations", "Pin behaviour", "Collision detection", "Player control behaviours" and "maybe something about how to do AI" like the space shooter tutorial that comes with C2. it will cover most of these.

  • Well if the functions are empty you might as well, since they don't do anything anyway. Except 11 because it looks a bit weird, "On start of layout" (Line 12) are link to "Active level 10" (Line 11) What is the reason for it to be link to that only, ain't all the levels the same in regards to the high score or?

    But as already mentioned its not easy to debug that much code, but think you could try to make a level tester, in the sense that you make a button or a key, that when you press it advance the level by one, and then you check that the variables that have something to do with switching levels are correct. So run it in the debugger and each time you switch level you go through the relevant variables and check that they are correct.

  • Use "Rotate towards position" and just add the X and Y position of the object you want to rotate towards and amount of degree. I don't think you can do it any less CPU intensive than that.

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nimos100

Member since 23 Sep, 2012

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