nimos100's Recent Forum Activity

  • If I were you I would remove the repeat and instead make a new event for the growth and another one for the spawning of the pipe or simply add it in the growth event.

    You can do this by adding a variable to the Pipe_tubing called "Length" or something.

    Then you make an event like so:

    Every 0.1 second

    Pipe_tubing.Length < 100

    For each Pipe_tubing

    ----Add 2 to Pipe_tubing.Length

    ----Set Pipe_tubing.Height = Pipe_tubing.Height + 2

    ----If (Pipe_tubing.length = 100)

    -------- Spawn Pipe_pump

  • Here is another example:

  • Was wondering if any of you creating addons, might be able to make this.

    Problem

    When loading an image from a source into a sprite the image get stuck in memory and when a new image is loaded for the sprite it doesn't replace the image already loaded until you restart you program. This means that if you need to load several different images into a sprite, you need to have empty frames added to it before hand, and make some very non dynamic workarounds that never really become any good. This problem, of course makes this whole process a memory sinkhole that are very poorly optimized. And since C2 already uses quite a lot of memory, spending extra for no reason would be nice to avoid.

    The reason I ask for it here, is that im unfortunately not able to do it my self and Scirra don't see this as being an issue, because they are more interested in download size from what I understand, so an fix for this is very unlikely. So hope someone here know if its even possible or can make something to solve it?

    Idea of how it could work

    I imagine it just being an action like this:

    But whatever way it could work would be fine.

    Hope someone is up for it, as it would be a great help to me and from reading the forums a lot of others as well I think.

  • Yeah pretty sure its the same, thanks Zenox

  • Problem Description

    Tried to create a new project and for some reason C2 gets stuck at the new splash screen when starting a preview.

    Changing it to another loader style and it works.

    Have tried restarting C2 but didn't make any difference.

    Attach a Capx

    A completely blank project.

    Description of Capx

    Nothing

    Steps to Reproduce Bug

    • Press F4 to preview

    Observed Result

    Gets stuck at new loading screen

    Affected Browsers

    • Chrome: (YES) and NW.js as well
    • FireFox: (Don't know)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7

    Construct 2 Version ID

    r209

  • hi,

    I would like to make TBS using the CONSTRUCTA or do you have any advice on how to begin? (I know html, php, js, and several frameworks), but games have never done

    You don't really need anything other than C2 to make it. Since I guess you are fairly new to it, I would recommend just starting to learn it making tutorials or minor projects, rather than aiming for a TBS game straight away, since it can be a bit confusing when the code is executed every tick but you need it to be turn based. Not that its hard to do, but if you are very new to C2 I think it will confuse you more than it helps you turning the every tick execution into a turn base game.

    Also giving advice how to start a turn based game is some what a wide request, because movement, map generation, creating the turn base etc. All play a part in what you might need. For instant you plan on using grid for you map like in Civilization or zones like in Risk etc.

    So if I were you I would do as follow:

    1. Make small projects in C2 to learn and test things.

    2. Make a design for your game, how is movement going to be handled, fighting etc.

    3. Make more small projects trying to aim for things you need and see if you can get something simple working.

    4. Start making your game

    5. Fail it (Not meant to be rude, but it will most likely happen for everyone )

    6. Try again and repeat 4-6 until you get rid of 5

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Think you need to explain a bit more about what you mean. It a bit hard to understand what you mean with "Object in another object?" Because I don't think you are referring to just overlapping since its the case in both images? or do you mean that the two objects are overlapping a third object and at the same time next to each other?

  • there must be a work around, how can you display 40 different images fetched dynamically without creating 40 objects on stage?

    There are no work around, you can create 40 objects or you can add 40 frames to your object and then make a functionality that load them into the correct frames. Regardless of which way you do it, none of them are going to be pretty.

  • You need to pick the correct health bar as well, you only pick the sprite that is clicked, but C2 doesn't know what health bar you are referring to so it automatically picks all of them.

  • You can try to share the capx

  • Not that I know how to fix it, but does it happen if you run other apps in the debugger?

  • It would be nice if for each looped over all instances or if there were some alternative that did, but for now at least I have found a way

    For each loop through all instances regardless of where they are created editor or runtime.

    If it doesn't it most likely because your picking is wrong somehow I would guess.

    You have to be sure that For each is placed correctly:

    <Object Conditions>

    For each <Object>

nimos100's avatar

nimos100

Member since 23 Sep, 2012

None one is following nimos100 yet!

Trophy Case

  • 12-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies