Not taking "sides" as I haven't read all comments, but I did try to open the test project and it was slow the first time to open. And fully understand that its annoying.
But im not really sure what was expected by people? Wont all programs at some point suffer. I could understand if the issue had to do with a structured well designed app, but this is just a lot of objects and events just for the sake of being many. Which is fine for testing, at least to some degree.
By that I mean I use both Photoshop and 3D applications and don't really see a huge difference between those and a huge project in C2. To explain it a bit better. If I make a ridiculous large image like 100000 x 100000 in Photoshop, it will take around 27.9 GB. it will take for ever to open if it doesn't crash Photoshop first. But that wouldn't make me instantly go to Adobe and complain that there software is slow or bugged. Same goes for 3D applications which can be crashed or force you to restart in less than 5 seconds if you simply crank up the number of subdivisions for an object.
What I mean by these examples is that all programs will suffer in performance if you push them to the limits or beyond. The test program have around 11000 events and lots of objects. C2 will have to load all of them and obviously it will take longer the more objects it have to load. It seems a bit like my example above with Photoshop, its easy to have a go at software if you are not reasonable, but it doesn't really make a valid point, I think. Because even if Scirra solves it for this project, what prevent someone else to make a similar post just with 5000 objects and make a similar complain?
But if C2 is supposed to do it and this project is seemed as a valid test project, then I guess its fair to raise the issue. Anyway as I said, Im not taking "side" just think its a weird test, as I have made many huge projects and never ran into this being an issue, unless it was my own fault for making a poor design in the first place, and this test project just seems like that to me.