tekkendp's Recent Forum Activity

  • Link removed as link with manual has been supplied.

  • Hi - I tried to download the behaviour, but it looks like the file is no longer there. Could you please upload it again?

    Thanks in advance.

  • Ok - figured it out. I was my graphics driver. Did a clean install to resolve. Please close.

  • Hi all,

    How do I resolve the following error when trying to run my game through C2 using NW.js:-

    https://www.dropbox.com/s/swtw3gg33eq9r7y/error.gif?dl=0

    Java, CS2, NW.js and graphics drivers are all up to date.

    Thanks.

  • Thanks AllanR. I've done it a little differently, but you hints pointed me in the right direction - Fixed!!!

  • Hello,

    I want to implement the following:-

    To smaller sprites are pinned to a larger sprite via image points (1 and 2). I want to manipulate the larger sprite, and the two smaller sprites are moved accordingly. Now, if I rotate the larger sprite for example, the imagepoints are rotated too. However, if I resize the larger sprites, the imagepoints stay where they are, they do not move then the larger sprite is resized. Please see the demo .capx for an example of this.

    https://www.dropbox.com/s/tzujn2n3sdt5dkd/ImagepointsIssue.capx?dl=0

    I want to be able to manipulate the larger sprite and the imagepoints be relocated along with the larger sprites manipulation.

    Thanks.

  • Everything you need to know about shmups:-

    http://www.racketboy.com/retro/shooters/shmups-101-a-beginners-guide-to-2d-shooters

    If you are planning on creating a shmup, you have to play Kenta Cho's legendary games (his games are so simple graphically and so good gameplay-wise):-

    http://www.asahi-net.or.jp/~cs8k-cyu/games/index.html#windows

    http://www.asahi-net.or.jp/~cs8k-cyu/free/index.html

    Personal fav's:- Noiz2a, rRootage, Parsec47, Gunroar, Tumiki Fighters

  • Hi myusername - click on the image for a bigger view.

  • Hello,

    I want to spawn multiple enemies that are animated using spriter controlled sprites. I'm using FSM (Finite State Machine) to help decide what actions each of the sprites are doing. However, there are times when one sprite out a bunch does something the others are not doing - for example momentarily stand idle. The problem is that all the other instances of this sprite then stands idle with the idle animation. That animation for some reason is then applied to all instances of that enemies. This is my "thinking mode" code:-

    Click to view

    Just to clarify:-

    playerenemyTest = spriter animation object

    Enemy = sprite object (playerenemyTest overlays this)

    I suspect I'm doing something stupid, I just cannot see it. Any help would be great - Thanks in advance.

  • Thanks for the responses.

    I want to smoothly slide elements (text, buttons sprites, etc...) on and off the screen. It's for a side menu I'm creating. It works pretty well (now that I have sorted out the logic). I was just wondering if it is the most efficient way to do it.

    Kyatric - I will have a look at the bullet behavior - thanks for the tip.

    mindfaQ - I was worried about the fps response, but this is not a game I'm making (it's a simple MP4 video player), the response is great (on a pc anyway - I have not tested it on my windows tablet or android phone ..... yet).

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  • Ok - I have figured out what I was doing wrong:-

    Every tick -> Set Y -> Self.Y = 490 ? Self.Y+0 : self.Y+1

    It's works well, but is it good practise?

  • Hello all,

    I'm trying to move a number of objects off the screen. I can do this by:-

    Every tick -> Set Y -> Self.Y+1

    The above works exactly as I want. The object moves down and off the screen. Except it keeps moving forever, obviously. So, I thought I would try:-

    Every tick -> Set Y -> Self.Y = 490 | self.Y < 490 ? Self.Y+0 : self.Y + 1

    However, that does nothing. I have looked in the manual (which is where I got the idea for the expression). Could someone please advise where I'm going wrong. thanks.

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tekkendp

Member since 22 Sep, 2012

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