Noisefever's Recent Forum Activity

  • allen T:

    Thank you for your feedback!

    I'm afraid that it is too late to change the basic game behaviour, because then I have to redesign 40 levels. I thought about that longer-press-jump in the beginning and decided against it because the games that inspired me don't use it either. I guess because it makes things too complicated in this type of game. Btw: this type of game HAVE TO be frustrating - this is what makes the reward such a great feeling when you beat it! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    One of its biggest role model is btw Jack n' Jill: https://play.google.com/store/apps/deta ... .jacknjill

    This game got me addicted me from the first second! I can't recommend it enough!

  • Thank you! Exactly what I need!

  • Thank you for your feedback!

    Do you talk about Level 7 when you say "not my personal preference to time avoidance of an enemy by bouncing off a wall then bouncing off another one to turn around again"?

    Then I have to admin that especially this level is suboptimal. I will look for a better solution to avoid this enemy!

  • I have searched this forum but didn't found anything.

    What software do you use to record your trailers or gameplays? The only software I know is Fraps. But Fraps costs and I don't want spend money just for recording a game video. I don't need anything more than just recording the screen.

    Can somebody help me?

    Thanks!

  • Update 0.72:

    • some minor graphical improvements
    • 8 new levels
    • online hiscore table
  • Damn! You do what I PLANNED to do

    Very good work so far! I'm curious where you going to with this project.

  • I did TRY to play it on a mobile but the controls didn't work. I used the version on Scirra Arcade.

  • I like it! Looks VERY promising!

    Are you in the need of music or is this already settled?

  • I like the graphics! But the gameplay doesn't catch me, sorry.

    I see some problems there:

    If the player jump on the head of a zombie, he will bounced up and hurt the zombie. The jump that kill that zombie doesn't bounce the player up, even if there is another zombie under him that should bounce him up. Then there is a double jump ability that is not working all the time. It seems to have problems with the head jumping.

    Sometimes I have no ammo if I start the game. Is that intensional?

    The zombies just appear on the screen. That feels strange! They are zombies not ghosts.

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  • I'm sorry, my fault!

    A Firefox addon called "All-In-One-Gestures" is blocking the right mouse button (or to be exact: holding the right mouse button). Space works of course.

    As for the savegame I see my own game don't saves either, here on the Scirra Website. Firefox must blocking that somehow...

  • Tested again. The right mouse button doesn't work (Firefox).

    Progress is not saved. Or at least not loaded. If I am going back to the menu, I don't see which levels I have played. And it doesn't matter on which I fly and press mouse, I start every time in the first.

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Noisefever

Member since 28 Aug, 2016

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