Hey Ashley,
Here is an update on the WebGL implementation on Ejecta. The Rain Demo is fully functional on Ejecta - after minimal hacking to c2runtime.js.
Here is the Rain Demo running at 6-7 FPS on an iPhone 4S (retina display) but graphically fully functional. The game doesn't have touch control so not much to play yet.
It should be fairly easy to target Ejecta if you wanted to. I manually copied the files from my Windows Machine to Mac, dropped into an Ejecta project, created an index.js which is just
ejecta.include("c2runtime.js");
cr_createRuntime("canvas");
Hacked c2runtime.js(Dropped it here if anyone wants to check it out) a bit to work with Ejecta and that was it.
Quick video I made of the game running on a iPhone 4S -