Euton's Recent Forum Activity

  • Hello, I recently made a small game using this plugin. It pretty much works, but it would be awesome if it would get some minor fixes. Exporting from the latest Spine is fine, but the plugin no longer supports reading Events - even from the example scene that comes with the plugin. Animations occasionally get messed up, but that could be because of my lame programming skills. Anyways, great work justifun! Any plans for further development?

  • Simply - the real 1:1 world based on Google maps, where you have no limitations.

    You choose what to do. It would be totally open game so you could do what ever you please: shoot people, build countries, fly space ships, cruise the oceans, travel, create creatures, explore the space, whatever you please.

    Practically - all the games of the world in one! :D

  • Hello, I am bashing my head and searching the forum for maybe 5 or even 6 hours trying to find a solution on how to make an editable RPG style character sheet.

    Actually, what I am trying to make is not a game, but an app that will help RPG (Warhammer 40k to be more precise) gamers to roll their skills and attacks on their mobile device.

    For people who never played Warhammer 40k RPG: when you want to roll a skill, you throw d100 - random(1, 100), and subtract that number from your characteristic (Strength, Intelligence, etc.), and add some bonuses.

    Example: you roll your Awareness skill, which is your Perception characteristic + 10 bonus = 43, and you roll 32 on dices, it means you passed for 11%, which means 1 degree of success. If you got 52 on your dice, it would mean you failed for 1 degree, and so on.

    The problem is, there are a lot of skills and classes, and I can't make 1000 different text objects for every skill with bonus check boxes. So it would be nice to be able to manually add skills you need, enter which characteristic to look for when rolling, and to add bonuses.

    The best scenario I can imagine would be to have a text box where you can enter a name of the skill, next to it a box where you enter which characteristic to look for (a drop down list would be even better), and a box to enter a bonus (when you level up). When you click OK, it turns to plain text on which you can click to roll that skill, and if you click and hold it turns back to editable box text. Underneath would be a + icon to add another skill, so you can add as much as you want.

    This part I could work something up, but I would pretty much love to be able to save that sheet so players could use it sometime again, maybe even to be able to store more than one character

    I have never used Arrays or Dictionary, I guess something like that could work, but I don't know how. If you could direct me where to look or help me in any way, I wold be very grateful! <img src="smileys/smiley31.gif" border="0" align="middle" />

  • Can you tell me which plugin?

    Btw, I saw your game, can't wait to try it! :)

  • Maybe if I could somehow make a variable look for an online clock? That should be possible, but I haven't tried anything like that so far, do you have any idea how?

  • I was wondering if there is a way to continue to count down the time passed even if not currently in the game. You know, like in most of the games where you have energy and it need some time to refill, or you need 7 hours to build a building, so you turn of your computer, do stuff, and then come back and it is built. <img src="smileys/smiley1.gif" border="0" align="middle" />

    I tried to find the answer to this question, but could't sorry if there is another one like this.. <img src="smileys/smiley5.gif" border="0" align="middle" />

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  • Entry

  • I checked out the families, and I think it wouldn't work that way either :/ But if you think you can figure something out, you could try it on this scirra.com/forum/c2enemy-line-of-sight_topic45095.html

    If I could just make the "Enemy" object read only Variables from "Line Of Sight" objects connected to him alone, and not from the same "Line Of Sight" object that is connected to another "Enemy".

    I could make it work for one and only enemy, but if I would like to duplicate him, it would all be messed up. Can I somehow limit Variables to only one group of objects, even if there are more than one instances of the same group?

  • Thank you for a quick reply!

    I tried what you suggested, but no luck... They still all look at the player as soon as the first line of sight is active. I tried all the combinations with 'For Each' action, even tried something with groups, but they can't tell the difference between their line of sight and someone else's, so they always look at the player as soon as one of them has Line of Sight set to "On"

    I could try your .capx if it's not a bother for you to upload it

    Cheers! <img src="smileys/smiley41.gif" border="0" align="middle" />

  • Hello World!

    I'm not even that new, but I want to become more active here on the forum, as I am getting pretty involved in making kinda big, not to say huge project, so I will need lots and lots of help here and there :)

    Also, I guess I can even give something in return too!

    So hope to have a good time here at Scirra, I like it very much by now!

  • Hello world! :D

    I am trying to make AI similar to 'http://www.verygaming.com/action/strike-force-heroes' and it's going pretty well so far.

    This is the situation:

    I have a main player sprite

    I made hands with a gun positioned to player's shoulder, and which rotate in the player's direction if player is spotted.

    I also made a sprite for the line of sight (to see if enemies see the player trough walls) which is also positioned to player's shoulder.

    Then I made variables to the 'Line of Sight' for firing On/Off to make some bullets shoot when player is spotted.

    There is no problem until I wanted to make more than one enemy of this type on stage: because I want hands to remain calm if player is not spotted, and line of sight has to follow him all the time, I cannot make it the same object.

    And for example: Line of sight (enemy1) has Variable to "On" (means it spotted the player), all the hands read that variable and turn to the Player.

    If I could just somehow make a single complex enemy who can be duplicated and maybe edited independently without having to make all the sprites all over again. Like a group or something, so that it has the same sprites, but not to read one another's variables.

    I hope you understood my problem, I am not that great in Englis, but I gave my best to describe it to you.

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Euton

Member since 15 Sep, 2012

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